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[CS:GO] Experimental: Zombie Plague 8.3.2


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xkonsole
Member
Join Date: Mar 2018
Old 07-14-2018 , 18:10   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #511

Quote:
Originally Posted by gubka View Post
1. Module use the static chas, to have more faster reading in module, Try to remove ROUND_COUNTER_SOUNDS to remove sound or now it will be enought to set zp_help_message to disable counter, i will look on that kind of problem later if iy will still exist in 8.0.4

2. I dont know the arms, it just prop, i am wont have access to modify them using other things, problem can be with the deploy that it update transmit state and show the custom arms but arms set on deploy so i dont know, i will look later on that, custom weapons models wont support arms at all, but standart arms should work, they even work now with standart models
Ok, disabling of zp_help_message is not an option.
Is there any way to disable target's health when you shoot them? I tried removing line 247 from damage.cpp (which is
Spoiler
),
but then got this in server console after recompile of zbm3_core.sp

Spoiler


Aaand ROUND_START_SOUNDS still don't work. Triple checked that already. They are in sounds.ini, correct names, being downloaded to client and plays fine through client's console. alas, not in mod. I even made them same length as default ones. Any suggestions on this one as well?
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gubka
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Join Date: Jan 2012
Location: Dublin
Old 07-14-2018 , 19:05   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #512

Quote:
Originally Posted by xkonsole View Post
Ok, disabling of zp_help_message is not an option.
Is there any way to disable target's health when you shoot them? I tried removing line 247 from damage.cpp (which is
Spoiler
),
but then got this in server console after recompile of zbm3_core.sp

Spoiler


Aaand ROUND_START_SOUNDS still don't work. Triple checked that already. They are in sounds.ini, correct names, being downloaded to client and plays fine through client's console. alas, not in mod. I even made them same length as default ones. Any suggestions on this one as well?
https://github.com/qubka/Zombie-Plag...onsdk.cpp#L245
Line 245 is empty, are you probably not use the last ver
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romeo7
Senior Member
Join Date: Mar 2017
Old 07-15-2018 , 03:10   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #513

Quote:
Originally Posted by gubka View Post
It will make all map textures black
I know, but flashlight, flare and etc. illuminates textures. I removed this block and its good for me.



Quote:
Originally Posted by gubka View Post
Remove zp_gamemode_survivor.smx / zp_gamemode_armageddon.smx
He want to disable this game modes only in ze_ maps (with map configs). You must add ZP_UnRegisterGameMode native.

Last edited by romeo7; 07-15-2018 at 03:12.
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Lost_lgz
Member
Join Date: Sep 2011
Old 07-15-2018 , 06:30   Re: [CS:GO] Experimental: Zombie Plague 8.0.4
Reply With Quote #514

all plugins default

Quote:
L 07/15/2018 - 16:14:46: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:46: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:46: [SM] Exception reported: Array index out-of-bounds (index -4)
L 07/15/2018 - 16:14:46: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:46: [SM] Call stack trace:
L 07/15/2018 - 16:14:46: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:46: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:46: [SM] Exception reported: Array index out-of-bounds (index -4)
L 07/15/2018 - 16:14:46: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:46: [SM] Call stack trace:
L 07/15/2018 - 16:14:46: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:46: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:47: [SM] Exception reported: Array index out-of-bounds (index -1)
L 07/15/2018 - 16:14:47: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:47: [SM] Call stack trace:
L 07/15/2018 - 16:14:47: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:47: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:47: [SM] Exception reported: Array index out-of-bounds (index -2)
L 07/15/2018 - 16:14:47: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:47: [SM] Call stack trace:
L 07/15/2018 - 16:14:47: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:47: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:47: [SM] Exception reported: Array index out-of-bounds (index -2)
L 07/15/2018 - 16:14:47: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:47: [SM] Call stack trace:
L 07/15/2018 - 16:14:47: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:47: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:47: [SM] Exception reported: Array index out-of-bounds (index -1)
L 07/15/2018 - 16:14:47: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:47: [SM] Call stack trace:
L 07/15/2018 - 16:14:47: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:47: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:47: [SM] Exception reported: Array index out-of-bounds (index -4)
L 07/15/2018 - 16:14:47: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:47: [SM] Call stack trace:
L 07/15/2018 - 16:14:47: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:47: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
L 07/15/2018 - 16:14:47: [SM] Exception reported: Array index out-of-bounds (index -3)
L 07/15/2018 - 16:14:47: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 16:14:47: [SM] Call stack trace:
L 07/15/2018 - 16:14:47: [SM] [1] Line 241, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 16:14:47: [SM] [2] Line 318, zp/manager/weapons.cpp::OnEntityCreated
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Last edited by Lost_lgz; 07-15-2018 at 10:43.
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gubka
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Join Date: Jan 2012
Location: Dublin
Old 07-15-2018 , 14:05   Re: [CS:GO] Experimental: Zombie Plague 8.0.4
Reply With Quote #515

Quote:
Originally Posted by Lost_lgz View Post
all plugins default
Please dont report errors from the previous versions That error can't be happend in ver after 8.0.3

PHP Code:
public void OnEntityCreated(int entityIndex, const char[] sClassname)
{
    
// Validate entity
    
if(entityIndex INVALID_ENT_REFERENCE/// Bugfix for some sm builds
    
{
        
// Forward event to sub-modules
        
WeaponSDKOnCreated(entityIndexsClassname);
    }

P.S INVALID_ENT_REFERENCE = -1
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Last edited by gubka; 07-15-2018 at 14:19.
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xkonsole
Member
Join Date: Mar 2018
Old 07-16-2018 , 05:05   Re: [CS:GO] Experimental: Zombie Plague 8.0.5
Reply With Quote #516

Suggestions for later updates:
1. Cvar for infect ratio in default gamemode. Ex: 1 zombie for each %number% of humans. That would be helpful since one zombie can be killed asap at start, when there are a lot of players on server.
2. Cvar for display health. currently it's displayed as health remaining, but that's kinda cheaty for humans. So they can be 100% sure when they should put a pressure on enemy. ex: 1 - display health, 2 - display damage, 3 -disable. would be nice.

Last edited by xkonsole; 07-16-2018 at 05:06.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Dublin
Old 07-16-2018 , 05:51   Re: [CS:GO] Experimental: Zombie Plague 8.0.5
Reply With Quote #517

Quote:
Originally Posted by xkonsole View Post
Suggestions for later updates:
1. Cvar for infect ratio in default gamemode. Ex: 1 zombie for each %number% of humans. That would be helpful since one zombie can be killed asap at start, when there are a lot of players on server.
2. Cvar for display health. currently it's displayed as health remaining, but that's kinda cheaty for humans. So they can be 100% sure when they should put a pressure on enemy. ex: 1 - display health, 2 - display damage, 3 -disable. would be nice.
All game modes customizations in the game modes addons
To remove health dissplay turn off zp_help_message
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xkonsole
Member
Join Date: Mar 2018
Old 07-16-2018 , 12:30   Re: [CS:GO] Experimental: Zombie Plague 8.0.5
Reply With Quote #518

Quote:
Originally Posted by gubka View Post
All game modes customizations in the game modes addons
To remove health dissplay turn off zp_help_message
That will work, but seriously? That's like hunting a fly with a chainsaw.
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romeo7
Senior Member
Join Date: Mar 2017
Old 07-16-2018 , 15:33   Re: [CS:GO] Experimental: Zombie Plague 8.0.4
Reply With Quote #519

Quote:
Originally Posted by gubka View Post
Please dont report errors from the previous versions That error can't be happend in ver after 8.0.3

PHP Code:
public void OnEntityCreated(int entityIndex, const char[] sClassname)
{
    
// Validate entity
    
if(entityIndex INVALID_ENT_REFERENCE/// Bugfix for some sm builds
    
{
        
// Forward event to sub-modules
        
WeaponSDKOnCreated(entityIndexsClassname);
    }

P.S INVALID_ENT_REFERENCE = -1
bug not fixed. same error 8.0.3, 8.0.4, 8.0.5 too
sm=latest build

Edit: I have found problem. Problem is SM Compiler. You are using SM 1.8 Compiler. Please update your COMPILER and INCLUDE files to SM 1.9.
Hot Solution: USING SM 1.8 COMPILER.

Last edited by romeo7; 07-16-2018 at 16:03.
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Lost_lgz
Member
Join Date: Sep 2011
Old 07-16-2018 , 16:46   Re: [CS:GO] Experimental: Zombie Plague 8.0.5
Reply With Quote #520

again this errors and to 8.0.5

Quote:
L 07/16/2018 - 22:45:40: [SM] Blaming: zbm3_core.smx
L 07/16/2018 - 22:45:40: [SM] Call stack trace:
L 07/16/2018 - 22:45:40: [SM] [1] Line 282, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/16/2018 - 22:45:40: [SM] [2] Line 319, zp/manager/weapons.cpp::OnEntityCreated
L 07/16/2018 - 22:45:40: [SM] Exception reported: Array index out-of-bounds (index -2)
L 07/16/2018 - 22:45:40: [SM] Blaming: zbm3_core.smx
L 07/16/2018 - 22:45:40: [SM] Call stack trace:
L 07/16/2018 - 22:45:40: [SM] [1] Line 282, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/16/2018 - 22:45:40: [SM] [2] Line 319, zp/manager/weapons.cpp::OnEntityCreated
L 07/16/2018 - 22:45:40: [SM] Exception reported: Array index out-of-bounds (index -1)
L 07/16/2018 - 22:45:40: [SM] Blaming: zbm3_core.smx
L 07/16/2018 - 22:45:40: [SM] Call stack trace:
L 07/16/2018 - 22:45:40: [SM] [1] Line 282, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/16/2018 - 22:45:40: [SM] [2] Line 319, zp/manager/weapons.cpp::OnEntityCreated
L 07/16/2018 - 22:45:40: [SM] Exception reported: Array index out-of-bounds (index -4)
L 07/16/2018 - 22:45:40: [SM] Blaming: zbm3_core.smx
L 07/16/2018 - 22:45:40: [SM] Call stack trace:
L 07/16/2018 - 22:45:40: [SM] [1] Line 282, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/16/2018 - 22:45:40: [SM] [2] Line 319, zp/manager/weapons.cpp::OnEntityCreated
L 07/16/2018 - 22:45:40: [SM] Exception reported: Array index out-of-bounds (index -3)
L 07/16/2018 - 22:45:40: [SM] Blaming: zbm3_core.smx
L 07/16/2018 - 22:45:40: [SM] Call stack trace:
L 07/16/2018 - 22:45:40: [SM] [1] Line 282, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/16/2018 - 22:45:40: [SM] [2] Line 319, zp/manager/weapons.cpp::OnEntityCreated
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