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Cristian505
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Join Date: Oct 2020
Old 05-09-2022 , 15:28   ...
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Last edited by Cristian505; 08-10-2022 at 14:07.
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Cristian505
Senior Member
Join Date: Oct 2020
Old 05-09-2022 , 15:39   Re: View Angle
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Last edited by Cristian505; 08-10-2022 at 14:08.
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Natsheh
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Join Date: Sep 2012
Old 05-10-2022 , 01:06   Re: View Angle
Reply With Quote #3

Thats not how you do it.

Here its so simple, by getting the player view sight angles then assigning it to the entity angles


new Float:fvAngles[3];
pev(id, pev_v_angle, fvAngles);
set_pev(ent, pev_angles, fvAngles);
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