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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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lemonpaka
Member
Join Date: Sep 2018
Location: China
Old 04-17-2019 , 07:27   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #481

does anyone have new cbble and new vertigo's spawn?
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3axap
Member
Join Date: Dec 2012
Old 05-01-2019 , 02:54   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #482

some can fix this?
Code:
5/01/2019 - 09:45:33: [SM] Exception reported: Array index out-of-bounds (index 350, limit 66)
L 05/01/2019 - 09:45:33: [SM] Blaming: deathmatch.smx
L 05/01/2019 - 09:45:33: [SM] Call stack trace:
L 05/01/2019 - 09:45:33: [SM]   [1] Line 1854, C:\Users\tisch\Desktop\Sourcemod Windows\addons\sourcemod\scripting\deathmatch.sp::OnTakeDamage
L 05/01/2019 - 09:45:33: [SM] Exception reported: Array index out-of-bounds (index 350, limit 66)
L 05/01/2019 - 09:45:33: [SM] Blaming: deathmatch.smx
L 05/01/2019 - 09:45:33: [SM] Call stack trace:
L 05/01/2019 - 09:45:33: [SM]   [1] Line 1854, C:\Users\tisch\Desktop\Sourcemod Windows\addons\sourcemod\scripting\deathmatch.sp::OnTakeDamage
L 05/01/2019 - 09:45:33: [SM] Exception reported: Array index out-of-bounds (index 350, limit 66)
L 05/01/2019 - 09:45:33: [SM] Blaming: deathmatch.smx
L 05/01/2019 - 09:45:33: [SM] Call stack trace:
L 05/01/2019 - 09:45:33: [SM]   [1] Line 1814, C:\Users\tisch\Desktop\Sourcemod Windows\addons\sourcemod\scripting\deathmatch.sp::OnTraceAttack
L 05/01/2019 - 09:45:33: [SM] Exception reported: Array index out-of-bounds (index 350, limit 66)
L 05/01/2019 - 09:45:33: [SM] Blaming: deathmatch.smx
L 05/01/2019 - 09:45:33: [SM] Call stack trace:
L 05/01/2019 - 09:45:33: [SM]   [1] Line 1854, C:\Users\tisch\Desktop\Sourcemod Windows\addons\sourcemod\scripting\deathmatch.sp::OnTakeDamage
L 05/01/2019 - 09:45:33: [SM] Exception reported: Array index out-of-bounds (index 350, limit 66)
L 05/01/2019 - 09:45:33: [SM] Blaming: deathmatch.smx
L 05/01/2019 - 09:45:33: [SM] Call stack trace:
L 05/01/2019 - 09:45:33: [SM]   [1] Line 1814, C:\Users\tisch\Desktop\Sourcemod Windows\addons\sourcemod\scripting\deathmatch.sp::OnTraceAttack
L 05/01/2019 - 09:45:33: [SM] Exception reported: Array index out-of-bounds (index 350, limit 66)
L 05/01/2019 - 09:45:33: [SM] Blaming: deathmatch.smx
L 05/01/2019 - 09:45:33: [SM] Call stack trace:
L 05/01/2019 - 09:45:33: [SM]   [1] Line 1854, C:\Users\tisch\Desktop\Sourcemod Windows\addons\sourcemod\scripting\deathmatch.sp::OnTakeDamage
L 05/01/2019 - 09:46:39: Error log file session closed.
Version from this post

Thank you!
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UntitledMcC
Member
Join Date: Sep 2016
Old 05-02-2019 , 05:52   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #483

For some reason, whenever there's 2 people in the server and someone dies, it restarts the whole map.

Is there anyway to prevent this from happening with this DM? I'm sure it's just some little setting I can't seem to find.. Any advice would be greatly appreciated!

Thanks
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 05-02-2019 , 09:33   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #484

Quote:
Originally Posted by UntitledMcC View Post
For some reason, whenever there's 2 people in the server and someone dies, it restarts the whole map.

Is there anyway to prevent this from happening with this DM? I'm sure it's just some little setting I can't seem to find.. Any advice would be greatly appreciated!

Thanks
i guess you are talking about round restart
use this cvar mp_ignore_round_win_conditions 1
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UntitledMcC
Member
Join Date: Sep 2016
Old 05-03-2019 , 17:29   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #485

Quote:
Originally Posted by raj kaul View Post
i guess you are talking about round restart
use this cvar mp_ignore_round_win_conditions 1
That makes it so the map doesn't restart at all.

I'm trying to make it so the round has a time of 30 minutes, after that time runs out, it should restart the map.

Problem is, when there's 2 people and 1 dies, it restarts the round. Does anyone know how to prevent this?

Thanks!
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 05-04-2019 , 13:41   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #486

Quote:
Originally Posted by UntitledMcC View Post
That makes it so the map doesn't restart at all.

I'm trying to make it so the round has a time of 30 minutes, after that time runs out, it should restart the map.

Problem is, when there's 2 people and 1 dies, it restarts the round. Does anyone know how to prevent this?

Thanks!
means u want to restart your map in every 30mints?

make your round time 30mint
mp_roundtime 30
also use that cvar mp_ignore_round_win_conditions 1
also try these commands mp_match_end_restart 1
mp_match_end_changelevel 1
mp_endmatch_votenextleveltime 5
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Last edited by raj kaul; 05-04-2019 at 13:41.
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alphaearth
Senior Member
Join Date: Feb 2018
Location: Turkey
Old 05-13-2019 , 15:14   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #487

Do you have vertigo map spawns to share?
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 06-08-2019 , 13:37   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #488

Is there a way to have a number of lives/respawns allowed using this plugin?
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Last edited by SOBgaming; 06-08-2019 at 13:38.
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Le1T
Member
Join Date: Oct 2018
Old 06-24-2019 , 13:38   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #489

how to remove blood from the walls?
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andre2843
Member
Join Date: Apr 2011
Old 06-24-2019 , 20:34   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #490

how to make to be born in the base?
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