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Polymorph: Mod Manager


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-20-2013 , 16:02   Re: Polymorph: Mod Manager
Reply With Quote #691

Quote:
Originally Posted by kNowo View Post
Are you sure about this? Could you explain more why is this happening on linux but now windows?
I don't know the inner workings of the OS that cause it so I can't explain anymore than that.
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kNowo
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Join Date: Apr 2011
Location: Malaysia
Old 08-20-2013 , 16:04   Re: Polymorph: Mod Manager
Reply With Quote #692

OK. Just to get this straight, this will happen on any linux server, not just mine, correct?
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fysiks
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Old 08-20-2013 , 16:55   Re: Polymorph: Mod Manager
Reply With Quote #693

Quote:
Originally Posted by kNowo View Post
OK. Just to get this straight, this will happen on any linux server, not just mine, correct?
I believe so but there are many different versions of Linux so there could be variations depending on what is actually causing it.
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kNowo
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Join Date: Apr 2011
Location: Malaysia
Old 08-20-2013 , 17:06   Re: Polymorph: Mod Manager
Reply With Quote #694

This is quite frustrating. I've spent the last hour trying to rename the mod files so that it sort the way it should. The mod arrangement is important because I have alot of .cfgs and plugins that depends on the number of the mod.

Could you work out a magic and edit the plugin so that it will load the mod that starts with smaller number earlier than ones with bigger number?
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fysiks
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Old 08-20-2013 , 17:50   Re: Polymorph: Mod Manager
Reply With Quote #695

Quote:
Originally Posted by kNowo View Post
This is quite frustrating. I've spent the last hour trying to rename the mod files so that it sort the way it should. The mod arrangement is important because I have alot of .cfgs and plugins that depends on the number of the mod.

Could you work out a magic and edit the plugin so that it will load the mod that starts with smaller number earlier than ones with bigger number?
What do you mean by "The mod arrangement is important because I have alot of .cfgs and plugins that depends on the number of the mod."??

The mod order is not relevant anywhere except amx_nextmod IIRC.

EDIT: I just noticed that I do return the mod index for the natives. So, if you are using the natives in other plugins, you should switch to checking the name instead of the index.
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Last edited by fysiks; 08-20-2013 at 18:36.
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kNowo
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Join Date: Apr 2011
Location: Malaysia
Old 08-21-2013 , 07:28   Re: Polymorph: Mod Manager
Reply With Quote #696

On server startup after crash, I use cs_assault map as the first map and in cs_assault.cfg I put amx_nextmod 2; changelevel de_dust2. Now that the mod arrangement changed, the mod which will be running on the de_dust2 will be other mod.
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suhaib
Junior Member
Join Date: Aug 2013
Old 09-07-2013 , 11:40   Re: Polymorph: Mod Manager
Reply With Quote #697

any tutorial for noobs :/ ??
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wickedd
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Join Date: Nov 2009
Old 09-07-2013 , 12:15   Re: Polymorph: Mod Manager
Reply With Quote #698

Yes, it's in the first post.
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Baws
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Join Date: Oct 2012
Old 09-28-2013 , 16:02   Re: Polymorph: Mod Manager
Reply With Quote #699

I can't see any tutorial video as suhaib said but polymorph is not working. Like it is messed up. All the plugins are working at the same time for no reason. And mapchooser + rtv ain't working neither! Help!
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wickedd
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Join Date: Nov 2009
Old 09-28-2013 , 16:16   Re: Polymorph: Mod Manager
Reply With Quote #700

Quote:
Originally Posted by baws View Post
I can't see any tutorial video as suhaib said but polymorph is not working.
Because there is no video. No one is going to make a plugin to show you how to install a plugin. Read the quote below again.

Quote:
Setup:
  • Install polymorph.amxx like any other plugin.
  • Create the folder /addons/amxmodx/configs/polymorph/.
  • Create MOD initialization files:
    • File must be in the polymorph folder.
    • File must begin with a number.
    • Example file 0_MyFirstMod.ini Code:
      ; Mod Cofiguration ; Comments here. [mod] name "Mod Name" mapsfile maps1.ini mapspermod 2 [cfg] sv_gravity 900 sv_alltalk 0 hostname "This server is running ModName" [plugins] plugin1.amxx plugin1b.amxx
    • "mapsfile" must be in the polymorph folder. It should contain all the maps that you want to be eligible to be played with the MOD
  • If a mod comes with a plugins-<modname>.ini file (like Zombie Plague), it must removed.
  • If you want a plugin running for all mods then place it in plugins.ini. If you want it running for only certain mods, list it in your mod's .ini file in the polymorph folder.
Startup:
The plugin will fail the first time it is run. Simply restart the server to create the plugins-polymorph.ini file.
Quote:
Originally Posted by baws View Post
All the plugins are working at the same time for no reason.
Read the quote above again.
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