Raised This Month: $51 Target: $400
 12% 

Quake Sounds v3 [6th-Jun-2016]


Post New Thread Reply   
 
Thread Tools Display Modes
dariomac
Junior Member
Join Date: May 2012
Old 09-22-2013 , 23:35   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #91

Hi all!

Can't get "knife" and "join server" trigger sounds. Any one else having this issue?

All sounds in mp3 and no errors in logs/console.

CS:GO with snapshot 1.5.2-hg3931 on linux.

Thanks

Just found that knives have diferent names due to arms deal:

weapon_bayonet
weapon_knife_flip
weapon_knife_gut
weapon_knife_karambit
weapon_knife_m9_bayonet

This may be the reason for knife sound not being triggered.

Last edited by dariomac; 09-22-2013 at 23:47. Reason: Knife name
dariomac is offline
Spartan_C001
Senior Member
Join Date: Jul 2013
Old 09-23-2013 , 03:01   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #92

Quote:
Originally Posted by dariomac View Post
Hi all!

Can't get "knife" and "join server" trigger sounds. Any one else having this issue?

All sounds in mp3 and no errors in logs/console.

CS:GO with snapshot 1.5.2-hg3931 on linux.

Thanks

Just found that knives have diferent names due to arms deal:

weapon_bayonet
weapon_knife_flip
weapon_knife_gut
weapon_knife_karambit
weapon_knife_m9_bayonet

This may be the reason for knife sound not being triggered.
Forgot about that, thanks, will fix that in the next version!
Spartan_C001 is offline
Lucky_luck
AlliedModders Donor
Join Date: May 2011
Location: Germany
Old 09-23-2013 , 07:03   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #93

have debug.log

Code:
----------------------------------------------
CRASH: Mon Sep 23 12:57:40 CEST 2013
Start Line: ./srcds_linux -game csgo -ip xxx.xxx.xx.xxx -port 27015 -console -usercon +maxplayers 33 +game_type 0 +game_mode 1 -tickrate 128 +mapgroup mg_bomb +map de_dust -debug
[New Thread 4540]
[New Thread 4568]
[New Thread 4548]
[New Thread 4545]
[New Thread 4536]
[New Thread 4543]
[New Thread 4615]
[New Thread 4616]
[New Thread 4611]
#0  0xf644d7a4 in ?? ()
No symbol table info available.
eax            0x0	0
ecx            0x0	0
edx            0x73	115
ebx            0xf6640760	-161216672
esp            0xff97cbb0	0xff97cbb0
ebp            0xff97cfd8	0xff97cfd8
esi            0xff97cbd0	-6829104
edi            0xd957c	890236
eip            0xf644d7a4	0xf644d7a4
eflags         0x210246	[ PF ZF IF RF ID ]
cs             0x23	35
ss             0x2b	43
ds             0x2b	43
es             0x2b	43
fs             0x0	0
gs             0x63	99
End of Source crash report
----------------------------------------------
Attachment 126106

Last edited by Lucky_luck; 10-02-2013 at 13:58.
Lucky_luck is offline
nightrider
SourceMod Donor
Join Date: Dec 2008
Old 09-24-2013 , 17:04   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #94

Getting this error in logs.

Code:
L 09/24/2013 - 17:04:23: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/24/2013 - 17:04:23: [SM] Displaying call stack trace for plugin "quakesoundsv3.smx":
L 09/24/2013 - 17:04:23: [SM]   [0]  Line 554, /home/groups/alliedmodders/forums/files/2/3/2/7/2/7/125460.attach::EventRoundFreezeEnd()
__________________
[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!


nightrider is offline
Konstantin
Senior Member
Join Date: Nov 2012
Old 09-25-2013 , 12:46   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #95

"Hattrick" and "Headhunter" sounds won´t work, only plays sound "Headshot"!
Proof
All settings are standard, all files are downloaded, MM 1.10, SM 1.5.1 (plugin compiled with 1.5.1)

Last edited by Konstantin; 09-25-2013 at 12:52.
Konstantin is offline
Lucky_luck
AlliedModders Donor
Join Date: May 2011
Location: Germany
Old 09-25-2013 , 12:59   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #96

Plugin Crash Server

Code:
sm version
SourceMod Version Information:
             SourceMod Version: 1.5.1
             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.1)
             SourcePawn API: v1 = 4, v2 = 4
             Compiled on: Sep 10 2013 12:07:04
             Build ID: 3923:5574bfe07731
             http://www.sourcemod.net/
Code:
meta version
Metamod:Source version 1.10.0
         Build ID: 860:a58a1912f602
         Loaded As: Valve Server Plugin
         Compiled on: Aug 25 2013
         Plugin interface version: 15:14
         SourceHook version: 5:5
         http://www.metamodsource.net/
No error.log

Last edited by Lucky_luck; 09-25-2013 at 12:59.
Lucky_luck is offline
dariomac
Junior Member
Join Date: May 2012
Old 09-25-2013 , 16:54   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #97

Quote:
Originally Posted by Konstantin View Post
"Hattrick" and "Headhunter" sounds won´t work, only plays sound "Headshot"!
Proof
All settings are standard, all files are downloaded, MM 1.10, SM 1.5.1 (plugin compiled with 1.5.1)
Try value "0" in the first headshot trigger, at configs/quake/standard.cfg or female.cfg, like this:

"SoundSet"
{
"headshot"
{
"0"
{
"sound" "quake/standard/headshot.mp3"
"config" "0"
}
"1"
{
"sound" "quake/standard/headshot.mp3"
"config" "9"
}
"3"
{
"sound" "quake/standard/hattrick.mp3"
"config" "9"
}
"5"
{
"sound" "quake/standard/headhunter.mp3"
"config" "9"
}

Worked for me.
dariomac is offline
Lucky_luck
AlliedModders Donor
Join Date: May 2011
Location: Germany
Old 09-25-2013 , 17:19   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #98

What is this

Code:
[SM] Quake Sounds v3: Loading sound set config 'addons/sourcemod/configs/quake/standard.cfg'.
Host_Error: CEngineSoundServer::PrecacheSound:  Bad string:

Segmentation fault (core dumped)
BFD: Warning: /home/csgo/csgo/core is truncated: expected core file size >= 328220672, found: 1060864.
Cannot access memory at address 0xf77b88f0
Cannot access memory at address 0xffce12fc
/home/csgo/csgo/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77b88f0
email debug.log to [email protected]
Lucky_luck is offline
Spartan_C001
Senior Member
Join Date: Jul 2013
Old 09-26-2013 , 04:37   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #99

Quote:
Originally Posted by Lucky_luck View Post
What is this

Code:
[SM] Quake Sounds v3: Loading sound set config 'addons/sourcemod/configs/quake/standard.cfg'.
Host_Error: CEngineSoundServer::PrecacheSound:  Bad string:

Segmentation fault (core dumped)
BFD: Warning: /home/csgo/csgo/core is truncated: expected core file size >= 328220672, found: 1060864.
Cannot access memory at address 0xf77b88f0
Cannot access memory at address 0xffce12fc
/home/csgo/csgo/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77b88f0
email debug.log to [email protected]
Please can you attach "addons/sourcemod/configs/quake/standard.cfg" in a reply thanks, then i can attempt to re-produce this error.
Spartan_C001 is offline
Spartan_C001
Senior Member
Join Date: Jul 2013
Old 09-26-2013 , 04:43   Re: Quake Sounds v3 [10-09-2013]
Reply With Quote #100

Quote:
Originally Posted by nightrider View Post
Getting this error in logs.

Code:
L 09/24/2013 - 17:04:23: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/24/2013 - 17:04:23: [SM] Displaying call stack trace for plugin "quakesoundsv3.smx":
L 09/24/2013 - 17:04:23: [SM]   [0]  Line 554, /home/groups/alliedmodders/forums/files/2/3/2/7/2/7/125460.attach::EventRoundFreezeEnd()
How many players were in the server at that time? If the server was full i might be able to work out what's wrong, otherwise i'm not entirely sure.

That is pointing to this line

"if(soundPreference[i] > -1 && !StrEqual(roundplaySound[soundPreference[i]],"") && (roundplayConfig[soundPreference[i]] & 1) || (roundplayConfig[soundPreference[i]] & 2) || (roundplayConfig[soundPreference[i]] & 4))"

As far as i can see the array sizes for each of those arrays is big enough, ill have a look about using MaxClients instead of MAXPLAYERS static variable.
Spartan_C001 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:00.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode