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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-07-2016 , 17:32   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1501

Quote:
Originally Posted by Ksed View Post
I'm pretty sure this Giveweapon only grabs information out of TF2Items.

TF2IDB is not supported by this plugin. Most plugins point to TF2Items, and porting every plugin to TF2IDB would be a lot of work.
Working on a solution that makes TF2IDB a drop-in replacement for TF2ItemsInfo.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Ksed
Junior Member
Join Date: Jan 2016
Old 04-07-2016 , 19:13   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1502

Quote:
Originally Posted by FlaminSarge View Post
Working on a solution that makes TF2IDB a drop-in replacement for TF2ItemsInfo.
Whoa, that'd be awesome! Hope you can get it working.
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Wormy
Senior Member
Join Date: Jan 2013
Location: 2fort
Old 04-15-2016 , 11:59   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1503

Quote:
Originally Posted by lugui View Post
The plugin is not loading in the server start up
I'm having the same issue, used to work fine before.

Wait, I think I know what's up.
Code:
L 04/15/2016 - 00:12:58: [SM] Plugin encountered error 30: Script execution timed out
L 04/15/2016 - 00:12:58: [SM] Displaying call stack trace for plugin "tf2itemsinfo.smx":
L 04/15/2016 - 00:12:58: [SM]   [0]  Line 1653, C:\Users\Brandon\Desktop\sourcemod\scripting\tf2itemsinfo.sp::GetAttribIDByName()
L 04/15/2016 - 00:12:58: [SM]   [1]  Line 1527, C:\Users\Brandon\Desktop\sourcemod\scripting\tf2itemsinfo.sp::PrecacheItemSchema()
L 04/15/2016 - 00:12:58: [SM]   [2]  Line 253, C:\Users\Brandon\Desktop\sourcemod\scripting\tf2itemsinfo.sp::OnPluginStart()
L 04/15/2016 - 00:12:58: [SM] Plugin encountered error 21: Native is not bound
Seems like tf2itemsinfo refuses to work now suddenly (yes I'm using this one.) I hope you're still working on that TF2IDB replacement FlaminSarge.
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Last edited by Wormy; 04-15-2016 at 14:10.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-23-2016 , 04:34   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1504

I've got it working, but I won't be able to put it up for a few weeks due to some personal stuff going on. I'll box up a release after that, as soon as I can.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Prehistoricman
New Member
Join Date: Apr 2016
Old 04-28-2016 , 14:21   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1505

Good plugin, but I can't see any viewmodels. Equipping a custom weapon just makes them blank. I've tried with and without a viewmodel field.
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xXDaPumpkinGRXx
New Member
Join Date: Apr 2016
Old 04-29-2016 , 08:30   Is there any way to put multiple qualities in a single Custom Weapon?
Reply With Quote #1506

Is there any way to put multiple qualities in a single Custom Weapon?

And also, Decorated Weapon Support? (Choosing Factory New-Minimal Wear, Skin Choosing)

Last edited by xXDaPumpkinGRXx; 04-29-2016 at 08:53.
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nate2463
New Member
Join Date: Sep 2015
Old 05-07-2016 , 07:10   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1507

so i just wanted to say that there was a time when gun mettle skins were working i just typed sm_givew @all 15015 and it worked i had a visible Tartan Torpedo this was woking til the update
then evrything started to be f***** up thank you valve
but somehow i got plugin to work and WEAPONS ARE VISIBLE I WAS lauhing and then i tryed
sm_givew @all 15015 and it gived me a clear wepon no skin
so summarising there was time when decorated weapons where working but no today one more time thank you valve
(sorry for english mistakes but i'am from polland so yes)
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BaronVonBats
Junior Member
Join Date: Oct 2015
Old 05-10-2016 , 22:19   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1508

Is there a way to constantly replace weapons?

Or in other words. Anyone who plays heavy will automatically have their default minigun set to a custom weapon?

This is coming from a person who spent 2 years and never learned how to use Give Weapon.

I am horrible with this kind of coding, if that's what you can call it.

I ask politely, and with an apology if my previous words were considered foul through your eyes.

Is there a way to have default weapons replaced when players join?

Last edited by BaronVonBats; 05-10-2016 at 22:29.
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ZAGOR
AlliedModders Donor
Join Date: Sep 2015
Old 05-13-2016 , 05:50   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1509

How to make, per class use own weapons ? So just soldier using own weapons (Rocket Launcher, Original, Direct Hit etc.), just sniper using own weapons(Sniper riffle, huntsman, Bazaar bargain etc) pyro with own weapons...
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avi9526
Senior Member
Join Date: Apr 2013
Location: Ukraine
Old 05-15-2016 , 13:36   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1510

Hi, I have heard a rumors about valve planning to make tf2 server registration essential, which bring possibility of what did happen recently to cs-go, where custom servers with weapon and skins mods got banned by admin token.

https://www.reddit.com/r/tf2/comment..._requirements/

I was just wondering what is situation with this mod, will it get under fkup hammer?

sry 4 bad eng
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