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[CS:S] Hide and seek - (Version 1.4.1 - Updated 03.09.2011)


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Kismacu
Member
Join Date: Oct 2008
Old 02-03-2011 , 09:20   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #271

Quote:
Originally Posted by rautamiekka View Post
Do you mind either attaching or pasting the file ?
Here
Attached Files
File Type: cfg de_dust2.cfg (1.0 KB, 161 views)
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ocwoody
AlliedModders Donor
Join Date: Nov 2010
Location: huh
Old 02-03-2011 , 11:45   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #272

If you go back to previous post similar people had the same problem including myself, Try editing the file with word pad or C++ instead of notepad, for some reason notepad screws up something
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COLLIDE
Junior Member
Join Date: Feb 2011
Old 02-06-2011 , 09:48   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #273

How to change whistle sound? I dont like these
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 02-06-2011 , 16:05   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #274

Your plugin is very public on my server but some players wish a new feature.
The idea is pro change seekers every round. Everyone must be a seeker at one map.
A rank system is also welcome

thx, rgds Zipcore
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 02-07-2011 , 04:05   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #275

Quote:
Originally Posted by COLLIDE View Post
How to change whistle sound? I dont like these
Read this

Quote:
Originally Posted by zipcore View Post
Your plugin is very public on my server but some players wish a new feature.
The idea is pro change seekers every round. Everyone must be a seeker at one map.
A rank system is also welcome
I already thought of a team switch, but it's not that easy, since there are always more hiders than seekers ingame. So switching 1:1 isn't possible and you'd need to pick random players to switch teams, but keep the balance. You know of any good criteria, we could determine who will get switched? Like player with highest frags or longest playtime in one team?

@Kismacu: Somehow the sourcemod's keyvalues module doesn't like the utf8 BOM. If you still want to use special characters, you need to get Notepad++ or similar and set the character encoding to "UTF-8 without BOM" or "ANSI as UTF-8".
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COLLIDE
Junior Member
Join Date: Feb 2011
Old 02-07-2011 , 08:09   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #276

Quote:
Originally Posted by Peace-Maker View Post
Read this



I already thought of a team switch, but it's not that easy, since there are always more hiders than seekers ingame. So switching 1:1 isn't possible and you'd need to pick random players to switch teams, but keep the balance. You know of any good criteria, we could determine who will get switched? Like player with highest frags or longest playtime in one team?

@Kismacu: Somehow the sourcemod's keyvalues module doesn't like the utf8 BOM. If you still want to use special characters, you need to get Notepad++ or similar and set the character encoding to "UTF-8 without BOM" or "ANSI as UTF-8".
I have tried that you send to me, but it still plays the animal sound. Whats wrong?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 02-08-2011 , 04:27   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #277

Paste your whistle_sounds string list.
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ocwoody
AlliedModders Donor
Join Date: Nov 2010
Location: huh
Old 02-17-2011 , 14:44   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #278

Bugs:

- If your a CT and you move to spectate during the blind time your screen remains black
- If you freeze as a T and you move to spectate you remain frozen
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therudy
Member
Join Date: Nov 2010
Old 02-26-2011 , 09:36   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #279

"The next release will bring you optional taxes on models as requested by therudy."

Ho ,thanks ! its very very good


I have a lot of improvements to suggest you
I used to play on the most famous French HNS Server which ran Eventscript

There was a mod, every CT can choose, when the round started, between several powers

+20 health
run faster
jump higher
napalm grenade

it was really good

i have some concerns about this mod

When a CT kills a T, he gains health and i want to remove that but I can't

I would also change the whistle sound, I do everything you said but it doesn't work, I join the .sp file

http://www.mediafire.com/?8pb2ficrafi4sju
Attached Files
File Type: sp Get Plugin or Get Source (hide_and_seek.sp - 275 views - 77.7 KB)

Last edited by therudy; 02-26-2011 at 15:56. Reason: Love hide and seek :D
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darian90
Junior Member
Join Date: Sep 2010
Old 02-27-2011 , 17:12   Re: [CS:S] Hide and seek - Version 1.4.0
Reply With Quote #280

Wtyczk nie dziala prosze aktualizowac
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