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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 07-03-2010 , 15:59   problems
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win server v1.0.0.40 (Windows, Dedicated, Protocol 15)
meta list
Listing 5 plugins:
[01] SourceMod (1.3.4-dev) by AlliedModders LLC
[02] CS:S Tools (1.3.4-dev) by AlliedModders LLC
[03] BinTools (1.3.4-dev) by AlliedModders LLC
[04] SDK Tools (1.3.4-dev) by AlliedModders LLC
[05] SDK Hooks (1.3.0) by Tsunami
"Zombie:Reloaded" (3.0.0-b2)

1) Napalm does not work
error in console:
Attempting to create unknown particle system 'burning_character'
2) The head at the zombie does not come off if at a head to shoot
3) Speed of walking influences gravitation of the zombie (The heavy zombie goes slowly and flies as down; Speed zombie quickly runs and falls as a stone) Should be the opposite
4) How to specify random quantities of the first zombies in the set limits? like in zombiemode
Code:
// *EXPERIMENTAL* Minimum number of random zombies. Overrides zombie_count. Defaults to ( player count - 2 ) if the total amount of players is less than the resulting value. 0 or greater than max disables.
zombie_count_min 1

// *EXPERIMENTAL* Maximum number of random zombies. Overrides zombie_count. Defaults to ( player count - 2 ) if the total amount of players is less than the resulting value. 0 or less than min disables.
zombie_count_max 1

Last edited by Nail; 07-03-2010 at 17:17.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-03-2010 , 16:57   Re: problems
Reply With Quote #2

Napalm does work on our server (linux). Can anyone confirm that it works on windows servers too?

Shooting off heads is a planned feature, but not that high priority: http://code.google.com/p/zombiereloa...s/detail?id=87

The stable branch modify the lagged movement value to set speed. We have implemented a few new methods in the next version. These might be ported to our stable branch soon.

Number of mother zombies is specified by the ratio: zr_infect_mzombie_ratio. 5 means every fifth zombie. Consult the manual (zrdocs/zr_manual.htm) for details about that setting.
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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 07-03-2010 , 17:15   Re: problems
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ok, thanks for the help
Is there a way to make hands and a knife zombies are not visible to the zombies? like in zombiemod
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rhelgeby
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Old 07-03-2010 , 17:30   Re: problems
Reply With Quote #4

Set zombie classes' FOV to anything else than 90, like 91 or 89.
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Richard Helgeby

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Greyscale
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Join Date: Dec 2007
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Old 07-03-2010 , 19:47   Re: problems
Reply With Quote #5

Napalm worked for me on Windows.
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rhelgeby
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Old 07-05-2010 , 11:10   Re: problems
Reply With Quote #6

Does napalm work for Mac users?
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Richard Helgeby

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KyleS
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Join Date: Jul 2009
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Old 07-05-2010 , 19:35   Re: problems
Reply With Quote #7

Quote:
Originally Posted by rhelgeby View Post
Does napalm work for Mac users?
Works just fine (tested on 2 MacBooks).
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rhelgeby
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Old 07-05-2010 , 20:44   Re: problems
Reply With Quote #8

Ok, then Nail probably just forgot to turn it on in class config.
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Richard Helgeby

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daleGEND
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Join Date: Feb 2005
Location: USA
Old 07-05-2010 , 20:46   Re: problems
Reply With Quote #9

Quote:
Originally Posted by rhelgeby View Post
Ok, then Nail probably just forgot to turn it on in class config.
Or is he running the dev build?
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NukeMan
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Join Date: Mar 2010
Old 07-06-2010 , 05:21   Re: problems
Reply With Quote #10

Quote:
Originally Posted by daleGEND View Post
Or is he running the dev build?
On dev napalm works for me. Windows server.
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