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[CS:S/CS:GO] DeathMatch:SM


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xekon
Junior Member
Join Date: Feb 2011
Old 12-08-2012 , 23:10   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #291

I have figured out that I can set the cvars in my srcds dedicated server console.

sm_ggdm_sp_removeonfire 1
sm_ggdm_sptime 1

how would I set those so that they load automatically anytime the server is started?

running (Counter-Strike Source):
mmsource-1.9.0
sourcemod-1.5.0-hg3697
sm_gungame-1.2.11.0
sm_ggdm-1.8.0
sdkhooks-2.2.0-dev-hg205
sm_noblock-1.4.2
quake sounds1.8

I do not see a config file except for cfg\ggdm\spawns with zone names.

Last edited by xekon; 12-08-2012 at 23:13.
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scso1502
Senior Member
Join Date: Dec 2007
Location: Windsor, CA USA
Old 12-09-2012 , 11:23   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #292

I place cvars for any plugins that don't create their own config into my "css/cstrike/cfg/sourcemod.cfg" file so they load automatically. Below is the block I created for this plugin to use in my file. Feel free to copy and paste it into yours. Restart your server and BOOM! you're good to go.

// SOURCEMOD DEATHMATCH ADDON FOR SM GUNGAME

sm_ggdm_enable 1 // - Enable/disable deathmatch (default 1).sm_ggdm_removeragdolls 0
sm_ggdm_sp_enable 1 // - Enable/disable spawn protection |1 - enabled, 0 - disabled| (default 1)
sm_ggdm_sptime 2 // - Sets the amount of seconds users will be protected from getting killed on their respawn (default 2)
sm_ggdm_spchangecolor 1 // - Change color on spawn protected players |1 - yes, 0 - no| (default 1)
sm_ggdm_sp_removeonfire 1 // - Remove spawn protection when player fire |1 - yes, 0 - no| (default 0)
sm_ggdm_respawntime 1 // - Time before respawn (default 2.0)
sm_ggdm_remweap_round 1 // - Remove weapons on round start (default "1")
sm_ggdm_remweap_kill 0 // - Remove weapons on player kill (default "0")
sm_ggdm_keep_hegrenades 1 // - Keep hegrenades when removing weapons (default "1")
sm_ggdm_spawn_menu 0 // - Edits GG DM spawn points
sm_ggdm_removeragdolls 0 // - Remove dead player ragdolls |1 - enabled, 0 - disabled| (default 1).
sm_ggdm_ragdolltime 3.0 // - Time in seconds before dead player ragdolls will be removed (default 1.5)
sm_ggdm_elimination_spawn 1 // - Spawn new connected players in the middle of the round |1 - enabled, 0 - disabled| (default: 1)
sm_ggdm_elimination 0 // - Elimination mode |1 is on, 0 is off| (default 0). Players respawn after their killer dies. (To enable, sm_ggdm_enable must be 0)
sm_ggdm_el_respawntime 2.0 // - Elimination respawn time (default 2.0)
sm_ggdm_spawn_menu 0 // - Edits GG DM spawn points
ssm_ggdm_fspawn_enable 0 // - Enable firstspawn plugin. 1 - enable, 0 - disable (default:0)
sm_ggdm_fspawn_ptime 420 // - Prevent player from spawn if they were reconnected in that number of seconds. (default: 420)

Enjoy!
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Last edited by scso1502; 12-09-2012 at 11:31.
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arybagus
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Join Date: Dec 2012
Old 12-10-2012 , 10:20   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #293

can I make a deathmatch server, but played offline with bots???
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xekon
Junior Member
Join Date: Feb 2011
Old 12-10-2012 , 14:04   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #294

Thanks scso1502, workin perfect.

arybagus, yes. you can prevent people from joining your game by setting, srcds\css\cstrike\cfg\server.cfg

look for the value sv_lan 1

1 mean lan only, 0 makes it so others can join. your bot settings is also in server.cfg. there are web sites that can generate you a server.cfg file.

Last edited by xekon; 12-10-2012 at 14:05.
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arybagus
BANNED
Join Date: Dec 2012
Old 12-12-2012 , 03:22   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #295

Quote:
Originally Posted by scso1502 View Post
I place cvars for any plugins that don't create their own config into my "css/cstrike/cfg/sourcemod.cfg" file so they load automatically. Below is the block I created for this plugin to use in my file. Feel free to copy and paste it into yours. Restart your server and BOOM! you're good to go.

// SOURCEMOD DEATHMATCH ADDON FOR SM GUNGAME

sm_ggdm_enable 1 // - Enable/disable deathmatch (default 1).sm_ggdm_removeragdolls 0
sm_ggdm_sp_enable 1 // - Enable/disable spawn protection |1 - enabled, 0 - disabled| (default 1)
sm_ggdm_sptime 2 // - Sets the amount of seconds users will be protected from getting killed on their respawn (default 2)
sm_ggdm_spchangecolor 1 // - Change color on spawn protected players |1 - yes, 0 - no| (default 1)
sm_ggdm_sp_removeonfire 1 // - Remove spawn protection when player fire |1 - yes, 0 - no| (default 0)
sm_ggdm_respawntime 1 // - Time before respawn (default 2.0)
sm_ggdm_remweap_round 1 // - Remove weapons on round start (default "1")
sm_ggdm_remweap_kill 0 // - Remove weapons on player kill (default "0")
sm_ggdm_keep_hegrenades 1 // - Keep hegrenades when removing weapons (default "1")
sm_ggdm_spawn_menu 0 // - Edits GG DM spawn points
sm_ggdm_removeragdolls 0 // - Remove dead player ragdolls |1 - enabled, 0 - disabled| (default 1).
sm_ggdm_ragdolltime 3.0 // - Time in seconds before dead player ragdolls will be removed (default 1.5)
sm_ggdm_elimination_spawn 1 // - Spawn new connected players in the middle of the round |1 - enabled, 0 - disabled| (default: 1)
sm_ggdm_elimination 0 // - Elimination mode |1 is on, 0 is off| (default 0). Players respawn after their killer dies. (To enable, sm_ggdm_enable must be 0)
sm_ggdm_el_respawntime 2.0 // - Elimination respawn time (default 2.0)
sm_ggdm_spawn_menu 0 // - Edits GG DM spawn points
ssm_ggdm_fspawn_enable 0 // - Enable firstspawn plugin. 1 - enable, 0 - disable (default:0)
sm_ggdm_fspawn_ptime 420 // - Prevent player from spawn if they were reconnected in that number of seconds. (default: 420)

Enjoy!
Quote:
Originally Posted by xekon View Post
Thanks scso1502, workin perfect.

arybagus, yes. you can prevent people from joining your game by setting, srcds\css\cstrike\cfg\server.cfg

look for the value sv_lan 1

1 mean lan only, 0 makes it so others can join. your bot settings is also in server.cfg. there are web sites that can generate you a server.cfg file.
I wanted to ask. This tutorial works in css no steam? because I just had no steam version. I have csgo original, but this tutorial also not work.
are you willing to help me? in addition to the file on the front page, what else is needed to play cs deathmatch? please help me friend

Last edited by arybagus; 12-12-2012 at 03:23.
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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 12-12-2012 , 13:23   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #296

Quote:
Originally Posted by arybagus View Post
I wanted to ask. This tutorial works in css no steam? because I just had no steam version. I have csgo original, but this tutorial also not work.
are you willing to help me? in addition to the file on the front page, what else is needed to play cs deathmatch? please help me friend
No-Steam version? In other words, you want us to help you set up your cracked version of the game? Hahahaha
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arybagus
BANNED
Join Date: Dec 2012
Old 12-12-2012 , 13:57   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #297

Quote:
Originally Posted by Sheepdude View Post
No-Steam version? In other words, you want us to help you set up your cracked version of the game? Hahahaha
sorry, I did not mean it like that. I just asked. sorry if what I say offends you. if it can not in no steam version, I can try it on csgo. because i have a original CSGO. This tutorial is used after I managed to create their own dedicated server. I get the link.

https://developer.valvesoftware.com/...icated_Servers

is it true?
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 02-07-2013 , 02:34   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #298

Plugin dead with the CSS, after the latest update.
Please update.
Thanks in advance.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 02-07-2013 , 03:11   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #299

What exactly wrong with the plugin?
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PsyGaming
SourceMod Donor
Join Date: Sep 2012
Location: Germany
Old 02-07-2013 , 13:06   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #300

Quote:
L 02/07/2013 - 19:04:42: [SM] Native "CloseHandle" reported: Handle 56fd054a is invalid (error 3)
L 02/07/2013 - 19:04:42: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/07/2013 - 19:04:42: [SM] [0] Line 134, sm_ggdm.sp::Timer_Notify()
L 02/07/2013 - 19:04:42: [SM] Native "CloseHandle" reported: Handle 570904f2 is invalid (error 3)
L 02/07/2013 - 19:04:42: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 02/07/2013 - 19:04:42: [SM] [0] Line 134, sm_ggdm.sp::Timer_Notify()
L 02/07/2013 - 19:04:42: [SM] Native "CloseHandle" reported: Handle 53770517 is invalid (error 1)
L 02/07/2013 - 19:04:42: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
I have so much lines like these. My error logs are going up to 300 MB each day. Running a CS:GO server with latest SM & MM snapshots.
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