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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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carlS
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Join Date: Dec 2015
Location: Germany
Old 03-19-2017 , 13:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2211

Another solution for the chicken sound I use is Stripper:Source.
You can remove specific entities with that addon from all maps or just specific maps.
The config entry for the chickens would be:
Code:
filter:	
{
"classname" "chicken"
}
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nizor
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Location: Germany
Old 03-20-2017 , 15:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2212

Since the last CSGO update, !guns do not work for me anymore
Can anyone help me
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carlS
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Old 03-20-2017 , 17:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2213

Quote:
Originally Posted by nizor View Post
Since the last CSGO update, !guns do not work for me anymore
Can anyone help me
I suggest updating sourcemod. Most of the time that should make everything work again.
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nizor
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Old 03-21-2017 , 12:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2214

Quote:
Originally Posted by KarlmitC View Post
I suggest updating sourcemod. Most of the time that should make everything work again.
I use the last stable version 1.8 - build 5977
But always the !gun command is deactivated

Edit: Warum breche ich mir hier eigentlich einen auf englisch ab wenn du deutscher bist
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Last edited by nizor; 03-22-2017 at 15:55.
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carlS
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Old 03-21-2017 , 18:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2215

Quote:
Originally Posted by nizor View Post
I use the last stable version 1.8 - build 5977
But always the !gun command is deactivated

Edit: Warum breche ich mir hier eigentlich einen auf englisch ab wenn du deutscher bist
It's just that sometimes after a CS:GO update some of the files may be corrupted or so and reinstalling helps in some cases.

Edit: Weil es vielleicht auch anderen helfen könnte
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nizor
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Location: Germany
Old 03-22-2017 , 16:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2216

Quote:
Originally Posted by KarlmitC View Post
It's just that sometimes after a CS:GO update some of the files may be corrupted or so and reinstalling helps in some cases.

Edit: Weil es vielleicht auch anderen helfen könnte
I found the mistake. For some reason, the settings for the maps changed in the Deathmatch config.

Edit: Naja ich glaube wenn man mein Englisch versteht könnte man schon fast auch mein Deutsch verstehen
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geison66
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Join Date: Oct 2016
Location: Brazil
Old 03-23-2017 , 19:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2217

How to remove the ladder based on RankMe from Hint?
Or, how i can compile .10 version? Because SM compilers 1.6, 1.7, 1.8 and 1.9 dont work
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h3bus
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Join Date: Nov 2013
Old 03-24-2017 , 04:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2218

You can compile with 1.6, but you'll need the following includes:
DHooks https://forums.alliedmods.net/showthread.php?t=180114
Updater https://forums.alliedmods.net/showthread.php?t=169095
RankMe https://forums.alliedmods.net/showthread.php?p=1456869
Base64 https://forums.alliedmods.net/showthread.php?t=101764

To remove the rankme ladder set dm_show_rankme_ladder 0 in your configs

Last edited by h3bus; 03-24-2017 at 04:37.
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geison66
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Join Date: Oct 2016
Location: Brazil
Old 03-24-2017 , 10:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2219

Quote:
Originally Posted by h3bus View Post
You can compile with 1.6, but you'll need the following includes:
DHooks https://forums.alliedmods.net/showthread.php?t=180114
Updater https://forums.alliedmods.net/showthread.php?t=169095
RankMe https://forums.alliedmods.net/showthread.php?p=1456869
Base64 https://forums.alliedmods.net/showthread.php?t=101764

To remove the rankme ladder set dm_show_rankme_ladder 0 in your configs
How i didn't see this cmd in the source files? Totally my bad

So, about the compile: http://prntscr.com/enxkzk
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h3bus
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Join Date: Nov 2013
Old 03-24-2017 , 10:58   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2220

Seems like Dhooks update their include code to newer compilers

This one may be good https://bitbucket.org/Drifter321/dho...e-view-default
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