Code:
/*
* Ragdoll Fader
* Copyright (C) 2022 Silvers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define PLUGIN_VERSION "1.2"
/*=======================================================================================
Plugin Info:
* Name : [L4D & L4D2] Ragdoll Fader
* Author : SilverShot
* Descrp : Fades common infected ragdolls.
* Link : https://forums.alliedmods.net/showthread.php?t=306789
* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers
========================================================================================
Change Log:
1.2 (12-Dec-2022)
- Changes to fix compile warnings on SourceMod 1.11.
1.1 (20-Jan-2022)
- Fixed not working on map change. Thanks to "Cloud talk" for reporting.
1.0 (24-Dec-2019)
- Initial release.
======================================================================================*/
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
int g_iRagdollFader, g_iPlayerSpawn, g_iRoundStart;
// ====================================================================================================
// PLUGIN INFO / START / END
// ====================================================================================================
public Plugin myinfo =
{
name = "[L4D & L4D2] Ragdoll Fader",
author = "SilverShot",
description = "Fades common infected ragdolls.",
version = PLUGIN_VERSION,
url = "https://forums.alliedmods.net/showthread.php?t=306789"
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
EngineVersion test = GetEngineVersion();
if( test != Engine_Left4Dead && test != Engine_Left4Dead2 )
{
strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2.");
return APLRes_SilentFailure;
}
return APLRes_Success;
}
public void OnPluginStart()
{
CreateConVar("l4d_ragdoll_fader", PLUGIN_VERSION, "Ragdoll Fader plugin version.", FCVAR_DONTRECORD);
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_PostNoCopy);
}
public void OnPluginEnd()
{
ResetPlugin();
}
// ====================================================================================================
// LOAD RAGDOLL FADER
// ====================================================================================================
void ResetPlugin()
{
g_iRoundStart = 0;
g_iPlayerSpawn = 0;
DeleteFader();
}
void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
ResetPlugin();
}
public void OnMapEnd()
{
ResetPlugin();
}
void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
{
if( g_iPlayerSpawn == 1 && g_iRoundStart == 0 )
CreateTimer(2.0, TimerLoad, _, TIMER_FLAG_NO_MAPCHANGE);
g_iRoundStart = 1;
}
void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
if( g_iPlayerSpawn == 0 && g_iRoundStart == 1 )
CreateTimer(2.0, TimerLoad, _, TIMER_FLAG_NO_MAPCHANGE);
g_iPlayerSpawn = 1;
}
Action TimerLoad(Handle timer)
{
CreateFader();
return Plugin_Continue;
}
void CreateFader()
{
if( g_iRagdollFader && EntRefToEntIndex(g_iRagdollFader) != INVALID_ENT_REFERENCE )
return;
g_iRagdollFader = CreateEntityByName("func_ragdoll_fader");
if( g_iRagdollFader != -1 )
{
DispatchSpawn(g_iRagdollFader);
SetEntPropVector(g_iRagdollFader, Prop_Send, "m_vecMaxs", view_as<float>({ 999999.0, 999999.0, 999999.0 }));
SetEntPropVector(g_iRagdollFader, Prop_Send, "m_vecMins", view_as<float>({ -999999.0, -999999.0, -999999.0 }));
SetEntProp(g_iRagdollFader, Prop_Send, "m_nSolidType", 2);
g_iRagdollFader = EntIndexToEntRef(g_iRagdollFader);
}
}
void DeleteFader()
{
if( g_iRagdollFader && EntRefToEntIndex(g_iRagdollFader) != INVALID_ENT_REFERENCE )
{
AcceptEntityInput(g_iRagdollFader, "Kill");
g_iRagdollFader = 0;
}
}
I don't want other bodies to disappear, just common infecteds.