Anyone else having issues with stock csgo maps
maybe it has something to with:
Added defusekit player state to game state integration support.
cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
Misc security improvements.
Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.