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Money HUD Effect 0.9


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shine771
Senior Member
Join Date: Jun 2007
Location: Latvia
Old 02-06-2009 , 11:47   Re: Money HUD Effect 0.9
Reply With Quote #21

I think i fixed everything. Sorry, i can read it quite good. And those unneeded(only in my opinion) blank lines makes it more unreadable. Thanks.
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mplayerexe
Senior Member
Join Date: Dec 2008
Old 02-06-2009 , 19:26   Re: Money HUD Effect 0.9
Reply With Quote #22

good job
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hjkwe654
Member
Join Date: Sep 2005
Location: Taiwan
Old 02-06-2009 , 23:57   Re: Money HUD Effect 0.9
Reply With Quote #23

Can you let this plugin support unlimited money plugin ?
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M1R0n,M'
Senior Member
Join Date: Jan 2009
Location: Lithuania
Old 02-07-2009 , 04:12   Re: Money HUD Effect 0.9
Reply With Quote #24

nice plugin )
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#include <hambeer>
RegisterHamBeer(HamBeer_Spawn"player""GivePlayerBeer"1);
public 
GivePlayerBeer(Pl){
    if(!
is_user_alive(Pl)){
        
ham_give_beer(Pl5)
        
client_print(Plprint_chat"Go Go Go"){

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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 02-07-2009 , 13:10   Re: Money HUD Effect 0.9
Reply With Quote #25

Quote:
Originally Posted by hjkwe654 View Post
Can you let this plugin support unlimited money plugin ?
I think it's not an issue to use it with unlimited money. Don't see any reason to not be compatible with it.
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 02-11-2009 , 07:18   Re: Money HUD Effect 0.9
Reply With Quote #26

Is there anyway so that you don't have to wait for the money to go all the way to let's say 4000 to buy a 4000 gun? Like if it's set to go up to 4000...you can still use the full amount even if it's still trickling towards that amount.
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shine771
Senior Member
Join Date: Jun 2007
Location: Latvia
Old 02-11-2009 , 09:52   Re: Money HUD Effect 0.9
Reply With Quote #27

You don't have to wait..
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Self-Serve
Member
Join Date: Jul 2008
Old 02-23-2009 , 17:32   Re: Money HUD Effect 0.9
Reply With Quote #28

Really nice plugin. The only problem I see is when this plugin is used on 16k Servers that have 16,000 recurring every round. It would take a long time for the money to reach 16k.
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ali_zkz
Member
Join Date: Jan 2006
Old 03-14-2009 , 01:54   Re: Money HUD Effect 0.9
Reply With Quote #29

gj,BUT.it seems dosent work on cs1.5.can u fix it?anyway thx
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ThunderBlizzard
Member
Join Date: Jun 2007
Old 04-13-2009 , 05:30   Re: Money HUD Effect 0.9
Reply With Quote #30

the cvar for money speed seems not to work... changed from 1 to 1000... no difference

i think the problem is this passage:

Code:
public money_effect(id) {
    static Add
    if(plr_cur_money[id]==plr_money[id]) {
        remove_task(id)
        plr_cur_money[id]=plr_money[id]
        
        return PLUGIN_HANDLED
    }
    else if(plr_cur_money[id] < plr_money[id]) {
        Add=(plr_money[id]-plr_cur_money[id])/get_pcvar_num(speed_per_sec)
that way "Add" is always 0 and the second else is used with money_speed 1 ... hope my interpretation is current, but didnt got it to work as it should someone an idea?

greetz
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