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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-01-2020 , 18:10   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #701

Version 8.68 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
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Last edited by Psyk0tik; 10-11-2020 at 19:25.
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Voevoda
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Join Date: Aug 2016
Old 06-01-2020 , 19:27   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #702

Quote:
Originally Posted by Crasher_3637 View Post
Version 8.68 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
thanks for the work
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 06-01-2020 , 19:31   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #703

Thanks for sharing Crasher ....
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Voevoda
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Join Date: Aug 2016
Old 06-02-2020 , 09:26   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #704

Hi Crasher_3637


how to make tank life bigger?
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Voevoda
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Join Date: Aug 2016
Old 06-02-2020 , 09:47   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #705

why doesn't he respond to z_tank_health ?
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Voevoda
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Old 06-02-2020 , 13:40   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #706

mutant tanks do not work on versus


Quote:
"Game Modes"
{
"Game Mode Types" "7"
"Enabled Game Modes" "coop,versus,survival"
"Disabled Game Modes" "scavenge"
}
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 06-03-2020 , 11:08   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #707

Hello Crasher, I would like to report a possible bug in version 8.68.

Display Health:
Name and health percentage works well, but the
healthbar does not move when the tank loses HP.

Another detail, but I don't think it's a problem, just more like a comment, if for some reason I want to kill a Tank from the adm console, the tank name doesn't appear, it just appears (Tank) but without identifying which tank.
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File Type: jpg 20200603102553_1.jpg (66.5 KB, 96 views)
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Psyk0tik
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Join Date: May 2012
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Old 06-03-2020 , 15:33   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #708

Quote:
Originally Posted by Mi.Cura View Post
Hello Crasher, I would like to report a possible bug in version 8.68.

Display Health:
Name and health percentage works well, but the
healthbar does not move when the tank loses HP.

Another detail, but I don't think it's a problem, just more like a comment, if for some reason I want to kill a Tank from the adm console, the tank name doesn't appear, it just appears (Tank) but without identifying which tank.
Thanks for reporting. Both issues will be fixed in the next update.

If you want to know:

The first issue is because I use a static variable to store the healthbar (because it's called on OnGameFrame) and I don't reset it before updating it, so it never moves.

The second issue is because I forgot to exempt AI Tanks from the "Rename Players" setting.
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Voevoda
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Old 06-03-2020 , 18:53   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #709

Quote:
"Game Modes"
{
"Game Mode Types" "7"
"Enabled Game Modes" "coop,versus,survival"
"Disabled Game Modes" "scavenge"
}
Hi Crasher_3637

What am I doing wrong?
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Psyk0tik
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Old 06-04-2020 , 18:29   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #710

Quote:
Originally Posted by Voevoda View Post
Hi Crasher_3637

What am I doing wrong?
Your settings are correct but the code in v8.68 is wrong. I'll fix that in the next update. Thanks for reporting.
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