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[TF2] Custom Weapons 3 (Beta 2)


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404UserNotFound
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Old 05-20-2017 , 12:55   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #121

Quote:
Originally Posted by ScrapEngineer View Post
Could it be possible to assign custom animations to weapons? I'd like to try using the unused revolver animations.
There's unused Revolver anims for the Engineer, unused revolver-style sniper rifle anims for the Sniper and Tranquilizer Gun anims for the Spy (c_spy_arms.mdl, "c_dartgun_" prefix)

But I don't know if it's possible to utilize any of those.

Last edited by 404UserNotFound; 05-20-2017 at 12:55.
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ScrapEngineer
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Old 05-20-2017 , 14:13   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #122

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Originally Posted by 404UserNotFound View Post
There's unused Revolver anims for the Engineer, unused revolver-style sniper rifle anims for the Sniper and Tranquilizer Gun anims for the Spy (c_spy_arms.mdl, "c_dartgun_" prefix)

But I don't know if it's possible to utilize any of those.
The animations appear to be defined through the items_game.txt file... So I have my doubts.
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Pelipoika
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Old 05-20-2017 , 14:14   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #123

Sure, you can play animations from the server but it's not worth it.
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Old 05-20-2017 , 14:18   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #124

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Originally Posted by Pelipoika View Post
Sure, you can play animations from the server but it's not worth it.
The other issue is the player models actually do not have the Revolver/Revolver Rifle/Tranq Gun animations, they're only present on the arms AFAIK (though the engineer's revolver anims maaay be present on the actual model). So that probably wouldn't work. You'd need to play the animations on the arms somehow which I don't think is possible. Even if you do play them on the arms, the lack of world anims would be an issue.
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Old 05-20-2017 , 15:41   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #125

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Originally Posted by 404UserNotFound View Post
The other issue is the player models actually do not have the Revolver/Revolver Rifle/Tranq Gun animations, they're only present on the arms AFAIK (though the engineer's revolver anims maaay be present on the actual model). So that probably wouldn't work. You'd need to play the animations on the arms somehow which I don't think is possible. Even if you do play them on the arms, the lack of world anims would be an issue.
I think someone here can animate, who that'd be is another question, but I at least hope so - and that they're willing to create animations.
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Old 05-21-2017 , 13:42   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #126

Quote:
Originally Posted by ScrapEngineer View Post
I don't know myself, however it seems like you have a pretty good custom weapon there.
I mean there is a plugin on my server that can block buildings for everyone but I was wondering could I use plugin commands inside this weapon config and assigning "attributes" as the plugin and then the command the plugin uses

Also if someone has the knowledge to script plugins then they could edit the block buildings on a person with the @me command
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Old 05-31-2017 , 05:36   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #127



Uhh... Anyone know how to fix the arms?

.txt file
Quote:
"shellshock"
{
"classes"
{
"engineer" "0"
}
"baseclass" "shotgun_primary"
"baseindex" "9"
"nobots" "1"
"quality" "6"
"mag" "4"
"ammo" "32"
"logname" ""
"description" "description"
"viewmodel"
{
"modelname" "models/workshop/weapons/c_models/c_shellshock/c_shellshock.mdl"
}
"worldmodel"
{
"modelname" "models/workshop/weapons/c_models/c_shellshock/c_shellshock.mdl"
}
"attributes"
{
"Reload time decreased"
{
"plugin" "tf2attributes"
"value" "0.75"
}
}
}
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KaidemonLP
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Old 05-31-2017 , 17:03   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #128

Quote:
Originally Posted by ScrapEngineer View Post


Uhh... Anyone know how to fix the arms?

.txt file
I think we need the model for this
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Old 05-31-2017 , 17:34   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #129

Quote:
Originally Posted by KaidemonLP View Post
I think we need the model for this
It's the Shellshock submission, also just to note I'm wearing the Gunslinger, the regular arms are fine.
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Iamgoofball
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Old 06-03-2017 , 15:27   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #130

Yeah, the gunslinger fucks the c_model hands. You can't use it alongside c_model weapons, doesn't work.
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