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[MvM] Auto-ready


  
 
 
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Author
avi9526
Senior Member
Join Date: Apr 2013
Location: Ukraine
Plugin ID:
3834
Plugin Version:
0.3
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    35 
    Plugin Description:
    Force start of MvM wave if there is enough players that ready
    Old 08-10-2013 , 06:32   [MvM] Auto-ready
    Reply With Quote #1

    Description:
    Force wave start, in MvM game mode, If there is enough players in red team that is ready.

    Cvars:
    mvm_autoready_version - version cvar, don't change

    mvm_autoready_threshold - amount of players that required to be ready to force wave start
    def = 2
    min = 1
    max = inf
    Note: You probably need to set this to some low value like (1 .. 3)

    mvm_autoready_percent - percentage of players that required to be ready to force wave start
    def = 0.6
    min = 0.0
    max = 1.0
    Note: You probably want to set it to something like (0.5 .. 0.75)

    License:
    GPL
    If You found license or copyright violation in this plugin - please, notify me

    Development:
    Source code and change history available here https://bitbucket.org/avi9526/autoready/src

    Changelog:
    Code:
    0.3 - Added code to check relative amount of players
    0.2 - Separate code
    0.1 - Part of modification to plugin «[TF2] MvM - Make players 'ready'»
    Acknowledgements:
    Used others plugins code as an example (Make players ready, MobileUpgrades, 10vM, RTD)

    Known issues:
    When wave start-timer is bellow 10 sec - players can still change ready state, which cause some useless flood in chat from this plugin
    Attached Files
    File Type: sp Get Plugin or Get Source (autoready.sp - 2158 views - 15.0 KB)

    Last edited by avi9526; 08-18-2013 at 11:43. Reason: New version
    avi9526 is offline
     



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