Description:
Force wave start, in MvM game mode, If there is enough players in red team that is ready.
Cvars:
mvm_autoready_version - version cvar, don't change
mvm_autoready_threshold - amount of players that required to be ready to force wave start
def = 2
min = 1
max = inf
Note: You probably need to set this to some low value like (1 .. 3)
mvm_autoready_percent - percentage of players that required to be ready to force wave start
def = 0.6
min = 0.0
max = 1.0
Note: You probably want to set it to something like (0.5 .. 0.75)
License:
GPL
If You found license or copyright violation in this plugin - please, notify me
Development:
Source code and change history available here
https://bitbucket.org/avi9526/autoready/src
Changelog:
Code:
0.3 - Added code to check relative amount of players
0.2 - Separate code
0.1 - Part of modification to plugin «[TF2] MvM - Make players 'ready'»
Acknowledgements:
Used others plugins code as an example (Make players ready, MobileUpgrades, 10vM, RTD)
Known issues:
When wave start-timer is bellow 10 sec - players can still change ready state, which cause some useless flood in chat from this plugin