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FF2 Freak Fortress 2 1.10.14 Released


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Akuba
Senior Member
Join Date: Oct 2013
Old 10-31-2014 , 14:03   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1281

I replaced in all Bossconfigs the \ with /, but it does not change anything.

I am not sure if i should do something with pure_server_whitelist.txt. I have the normal one while using sv_pure 0.

EDIT: not right:


These files are still missing, but the Bosses still not show up.

Last edited by Akuba; 10-31-2014 at 14:08.
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Donski
Senior Member
Join Date: Sep 2012
Old 10-31-2014 , 14:17   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1282

Those files aren't even actual files needed. models and materials are supposed to be subfolders, not filenames. Yeah, something's not right.

Last edited by Donski; 10-31-2014 at 14:18.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-31-2014 , 15:06   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1283

@Powerlord: It was turned on incorrectly in 1.10.1. Which is why I'm asking for Akuba's FF2 version.

Also, I recently did change all the folder separators in the default configs to '/'. People who are fresh-installing will get those from 1.10.3 onward.
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Akuba
Senior Member
Join Date: Oct 2013
Old 10-31-2014 , 15:53   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1284

1.10.1...

Redownloading and testing. Feadback soon.

EDIT; there is no download for 1.10.2.

Last edited by Akuba; 10-31-2014 at 16:08.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-31-2014 , 16:36   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1285

Quote:
Originally Posted by Akuba View Post
1.10.1...

Redownloading and testing. Feadback soon.

EDIT; there is no download for 1.10.2.
Yes, there is.
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Akuba
Senior Member
Join Date: Oct 2013
Old 10-31-2014 , 16:59   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1286

Ups, I have overlooked this :s. Works how it should. Just ClientPrefs does not do what it should, but thats ok for an Testserver.

Thank you all for you quick responce
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Nightlauncher
Junior Member
Join Date: May 2014
Old 11-01-2014 , 15:42   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1287

I was wondering if anyone else has problems with randomiser.
Same song is played over and over again for hales with mulitple ones.
Teleport ability doesn't tele you to a person, after using it, it just has a cooldown.
And random boss is always the same.

Tried using SM1.6.3-git4584 to fix it, like someone said a few pages ago.
Then tried using latest stable branch snapshot and latest development branch, none of them worked.

And 1 more thing, for some reason, steamtools.ext won't start running, even though everything it needs is there.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-01-2014 , 17:37   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1288

Quote:
Originally Posted by Nightlauncher View Post
I was wondering if anyone else has problems with randomiser.
Same song is played over and over again for hales with mulitple ones.
Teleport ability doesn't tele you to a person, after using it, it just has a cooldown.
And random boss is always the same.

Tried using SM1.6.3-git4584 to fix it, like someone said a few pages ago.
Then tried using latest stable branch snapshot and latest development branch, none of them worked.

And 1 more thing, for some reason, steamtools.ext won't start running, even though everything it needs is there.
Define "latest".
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Nightlauncher
Junior Member
Join Date: May 2014
Old 11-01-2014 , 17:44   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1289

Quote:
Originally Posted by Wliu View Post
Define "latest".
1.6.3-git4588 for stable branch and 1.7.0-git4939 for development branch.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-01-2014 , 17:48   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1290

Could you do 'sm plugins list'?
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