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Suggestion for bomb defusing


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Ludens
Junior Member
Join Date: Mar 2006
Old 02-06-2007 , 23:32   Suggestion for bomb defusing
Reply With Quote #1

Bomb has three wirings: red, yellow and blue. T plants the bomb and selects which wiring will discharge the bomb. CT can immediatly cut one of three wirings, chance to discharge the bomb will be one of three. Or CT can apply defuse kit, that can automatically analyze bomb mechanism and select right wiring in 5 sec.

It is just a suggestion, and I think it isn't difficult to implement. There may be server cvar, to select old and new bomb behaviour.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 02-07-2007 , 12:47   Re: Suggestion for bomb defusing
Reply With Quote #2

Well, I guess one possibility is forcing a round end ct's win if the selection is right, and spawning a env_explosion with an explosion radius based on the radius set in info_map_parameters (default is 1000 I believe) and "Terrorists Win" if the selection is wrong....
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-12-2007 , 16:21   Re: Suggestion for bomb defusing
Reply With Quote #3

I am currently running an event script that does this but better, I would Love to see a SM plugin. Currently only 3 things are keeping me from ditching Mattie: Bank, Hailmary (I renamed ours to QuickDefuse), and JihadMod

Heres a link to the hailmary cut wire script that I like.
http://forums.mattie.info/cs/forums/...ic.php?t=12496
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-12-2007 , 17:20   Re: Suggestion for bomb defusing
Reply With Quote #4

there was already a plugin like this for amxmodx called "cut the right wire"
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-12-2007 , 17:43   Re: Suggestion for bomb defusing
Reply With Quote #5

I dont know never had it on our 1.6 server...
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sumguy14
Senior Member
Join Date: Apr 2006
Old 08-12-2007 , 17:53   Re: Suggestion for bomb defusing
Reply With Quote #6

FM, there is a much easier way.
I know you can set a property on the bomb entity (CPlantedC4.m_flC4Blow) to 1.0 the bomb will explode in 1 second (or tick or something). Which is a little easier than what you said
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 08-14-2007 , 15:29   Re: Suggestion for bomb defusing
Reply With Quote #7

Well, you could just use the "progress bar" too :p LDuke actually found it in the sdk and has successfully put it into one of his plugins
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-14-2007 , 15:54   Re: Suggestion for bomb defusing
Reply With Quote #8

Anyone wanna try and make this for SM?
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-14-2007 , 20:19   Re: Suggestion for bomb defusing
Reply With Quote #9

i mightt take a shot at it
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pRED*
Join Date: Dec 2006
Old 08-14-2007 , 23:13   Re: Suggestion for bomb defusing
Reply With Quote #10

Threw this together quickly because I was bored. Havn't tested it yet. Tell me how it goes..
Attached Files
File Type: sp Get Plugin or Get Source (QuickDefuse.sp - 667 views - 4.2 KB)
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