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Jackhammer 1.0 (public alpha)


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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 12-22-2013 , 11:24   Jackhammer 1.0 (public alpha)
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Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.
Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions! In addition, you can provide Jackhammer with financial support, donating funds for the further development.
We are pleased to see you amongst the Jackhammer users!


Screenshots:




Video tutorial (Installing and configuring Jackhammer for Counter-Strike 1.6):


Download (and more) on official site:
http://jackhammer.hlfx.ru/

PS:
There is Alpha version.
Also, editor needs own icons of Tools. If you 3D Artist/Graphic Designer and can create it — let me know.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 12-22-2013 , 11:26   Re: Jackhammer 1.0 (public alpha)
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Looks nice, I'll give it a try.
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bat
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Join Date: Jul 2012
Old 12-22-2013 , 11:30   Re: Jackhammer 1.0 (public alpha)
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THANKS
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.Dare Devil.
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Join Date: Sep 2010
Old 12-22-2013 , 12:14   Re: Jackhammer 1.0 (public alpha)
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Its epic, thanks for sharing!
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TheDS1337
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Join Date: Jun 2012
Old 12-22-2013 , 12:37   Re: Jackhammer 1.0 (public alpha)
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WOW! amazing, will we need to use ZHLT ?
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 12-22-2013 , 13:20   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #6

Quote:
Originally Posted by DeagLe.Studio View Post
WOW! amazing, will we need to use ZHLT ?
It's your choose, which compilers you will be use (ZHLT, VHLT, etc.).
VHLT (in Video Tutorial) — better version of ZHLT, I use it.
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 12-22-2013 , 14:01   Re: Jackhammer 1.0 (public alpha)
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Does it support Intel HD graphics? I'm asking because with VHE I have problems.
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Last edited by GuskiS; 12-22-2013 at 14:39.
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Kia
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Old 12-22-2013 , 14:13   AW: Re: Jackhammer 1.0 (public alpha)
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Quote:
Originally Posted by GuskiS View Post
It support Intel HD graphics? I'm asking because with VHE I have problems.
You can even start a game with that graphics? oO
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Phant
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Location: New Jersey
Old 12-22-2013 , 14:51   Re: Jackhammer 1.0 (public alpha)
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Quote:
Originally Posted by GuskiS View Post
It support Intel HD graphics? I'm asking because with VHE I have problems.
Yes. And Jackhammer have better support integrated video cards, than VHE .
I tested it with my integrated Intel HD Graphics 4000.

Last edited by Phant; 12-22-2013 at 14:52.
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BLacking98
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Join Date: Oct 2012
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Old 12-22-2013 , 14:56   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #10

amazing job dude!
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