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Jackhammer 1.0 (public alpha)


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redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 08-12-2016 , 08:20   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #121

Actually I asked my brother to give me his. He actually had that last version before Jackhammer turned to J.A.C.K, he didn't want to update. Smart decision. I've got it on my dropbox account now. Considered not to share it.. not the file, but the account. I'd still have given you, but eff it, you have another one. xd
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Solokiller
Senior Member
Join Date: Sep 2015
Old 08-16-2016 , 15:22   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #122

Quote:
Originally Posted by Depresie View Post
I was making a fance using a blue texture ( transparent textures used along solid rendering )

The brush is not visible at all in game.. =/
Is render amount set to 255? If so, try ripenting the map to see what the entity's settings look like. If they don't match the expected values, then something could be going wrong in JACK's .map export code. Check the .map file it creates when you compile to verify that. If those values are correct, then the compiler is responsible.
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Depresie
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Join Date: Nov 2013
Old 08-17-2016 , 09:34   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #123

I switched to an older version and things are well now
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SourceSkyBoxer
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Join Date: Aug 2015
Location: Germany
Old 08-20-2016 , 01:42   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #124

Hello my guys, how is updated latest version of JackHammer?

PS: I hope JackHammer has fixed bug for map structure for Valve 220 like Valve Hammer Editor 3.5

I want listen because it is fixed or not fixed. You know since my mapping with curvy hallways has bad hidden shape because wrong map format from Quake 2 / 3 . Did you test before fixed latest version?

Thanks!
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Solokiller
Senior Member
Join Date: Sep 2015
Old 08-20-2016 , 14:27   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #125

Are you sure your brushwork isn't just too complicated for the .rmf/.map formats to handle? .map stores brushes as planar intersections so if you have complex brushwork it can end up with vertices going out of alignment.
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SourceSkyBoxer
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Join Date: Aug 2015
Location: Germany
Old 08-20-2016 , 19:16   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #126

Noopo map structures of Valve Hammer Editor is real clean but why JackHammer makes map structure bad.......

Check my post under Sven Coop!
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 10-19-2016 , 09:11   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #127

Hey guys. Much water has flowed from my last visit!
Editor called J.A.C.K. right now (because VALVe's law).
Author write official documentation (English), check it here:
http://jack.hlfx.ru/pub/VDKManual.pdf
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 10-19-2016 , 12:39   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #128

Quote:
Originally Posted by Phant View Post
Hey guys. Much water has flowed from my last visit!
Editor called J.A.C.K. right now (because VALVe's law).
Author write official documentation (English), check it here:
http://jack.hlfx.ru/pub/VDKManual.pdf
+karma
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Depresie
Veteran Member
Join Date: Nov 2013
Old 10-19-2016 , 13:53   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #129

Update it for god's sake.. it's crashing... or add a link for older versions...
Also, visit this website more often, we are writing here for months >.>
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Last edited by Depresie; 10-19-2016 at 14:02.
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 10-23-2016 , 05:03   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #130

Quote:
Originally Posted by Depresie View Post
Update it for god's sake.. it's crashing... or add a link for older versions...
Also, visit this website more often, we are writing here for months >.>
Crashing? When? With witch error?
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