Raised This Month: $32 Target: $400
 8% 

[L4D2] Tank By Threat


Post New Thread Reply   
 
Thread Tools Display Modes
Author
BHaType
Great Tester of Whatever
Join Date: Jun 2018
Plugin ID:
6816
Plugin Version:
0.0
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Spawns tank by threat
    Old 11-22-2019 , 23:29   [L4D2] Tank By Threat
    Reply With Quote #1

    Description
    The plugin will spawn a certain number of tanks on the map through nav threat which means that the
    tank can be anywhere

    Tanks will be on each map in the number in which you specify
    The plugin is completely useless for versus

    ConVar
    sm_tank_count - Count of tanks per map

    Gamedata required from that plugin

    I also added a new version of that plugin which will spawn the tank via flow.
    You can adjust the number of tanks...etc.
    You will also need additional gamedata for that version

    Config Path: addons/sourcemod/data/l4d2_spawn_flow_control.cfg
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_tank_by_threat.sp - 1305 views - 3.1 KB)
    File Type: cfg l4d2_spawn_flow_control.cfg (362 Bytes, 705 views)
    File Type: sp Get Plugin or Get Source (l4d2_boss_flow_control.sp - 533 views - 8.3 KB)
    File Type: txt l4d2_boss_flow_control.txt (809 Bytes, 647 views)
    File Type: smx l4d2_boss_flow_control.smx (7.5 KB, 518 views)
    __________________
    cry

    Last edited by BHaType; 12-21-2019 at 19:46.
    BHaType is offline
    Send a message via AIM to BHaType
    Momodo303
    Junior Member
    Join Date: Jul 2017
    Old 11-23-2019 , 02:48   Re: [L4D2] Tank By Threat
    Reply With Quote #2

    I really like the idea of this, could you perhaps have this replace or work alongside the default tank spawning method? Not too keen on having a tank every map.
    Momodo303 is offline
    login101
    Senior Member
    Join Date: Sep 2017
    Old 11-24-2019 , 02:08   Re: [L4D2] Tank By Threat
    Reply With Quote #3

    Quote:
    Originally Posted by BHaType View Post
    Description
    The plugin will spawn a certain number of tanks on the map through nav threat which means that the
    tank can be anywhere

    Tanks will be on each map in the number in which you specify
    The plugin is completely useless for versus

    ConVar
    sm_tank_count - Count of tanks per map


    Gamedata required from that plugin

    wow good!!!!

    love
    login101 is offline
    Sev
    Veteran Member
    Join Date: May 2010
    Old 11-24-2019 , 07:30   Re: [L4D2] Tank By Threat
    Reply With Quote #4

    L 11/24/2019 - 07:247: [SM] Exception reported: Address cannot be null
    L 11/24/2019 - 07:247: [SM] Blaming: l4d_tank_by_threat.smx
    L 11/24/2019 - 07:247: [SM] Call stack trace:
    L 11/24/2019 - 07:247: [SM] [0] LoadFromAddress
    L 11/24/2019 - 07:248: [SM] [1] Line 43,
    L 11/24/2019 - 073:09: [SM] Exception reported: Invalid address 0x565 is pointing to reserved memory.
    L 11/24/2019 - 073:09: [SM] Blaming: l4d_tank_by_threat.smx
    L 11/24/2019 - 073:09: [SM] Call stack trace:
    L 11/24/2019 - 073:09: [SM] [0] LoadFromAddress
    L 11/24/2019 - 073:09: [SM] [1] Line 82, /home/forums/content/files/2/8/6/4/1/7/178421.attach::Start
    L 11/24/2019 - 073:09: [SM] [2] Line 67, /home/forums/content/files/2/8/6/4/1/7/178421.attach::tTimer

    Last edited by Sev; 11-24-2019 at 07:43.
    Sev is offline
    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 11-24-2019 , 17:35   Re: [L4D2] Tank By Threat
    Reply With Quote #5

    Quote:
    Originally Posted by Sev View Post
    L 11/24/2019 - 07:247: [SM] Exception reported: Address cannot be null
    L 11/24/2019 - 07:247: [SM] Blaming: l4d_tank_by_threat.smx
    L 11/24/2019 - 07:247: [SM] Call stack trace:
    L 11/24/2019 - 07:247: [SM] [0] LoadFromAddress
    L 11/24/2019 - 07:248: [SM] [1] Line 43,
    L 11/24/2019 - 073:09: [SM] Exception reported: Invalid address 0x565 is pointing to reserved memory.
    L 11/24/2019 - 073:09: [SM] Blaming: l4d_tank_by_threat.smx
    L 11/24/2019 - 073:09: [SM] Call stack trace:
    L 11/24/2019 - 073:09: [SM] [0] LoadFromAddress
    L 11/24/2019 - 073:09: [SM] [1] Line 82, /home/forums/content/files/2/8/6/4/1/7/178421.attach::Start
    L 11/24/2019 - 073:09: [SM] [2] Line 67, /home/forums/content/files/2/8/6/4/1/7/178421.attach::tTimer

    Do you have installed gamedata?
    __________________
    cry
    BHaType is offline
    Send a message via AIM to BHaType
    login101
    Senior Member
    Join Date: Sep 2017
    Old 11-24-2019 , 22:41   Re: [L4D2] Tank By Threat
    Reply With Quote #6

    Quote:
    Originally Posted by BHaType View Post
    Description
    The plugin will spawn a certain number of tanks on the map through nav threat which means that the
    tank can be anywhere

    Tanks will be on each map in the number in which you specify
    The plugin is completely useless for versus

    ConVar
    sm_tank_count - Count of tanks per map


    Gamedata required from that plugin
    When you start the map, two tanks are spawned from the start.
    Is it a bug?
    login101 is offline
    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 11-25-2019 , 04:08   Re: [L4D2] Tank By Threat
    Reply With Quote #7

    Quote:
    Originally Posted by login101 View Post
    When you start the map, two tanks are spawned from the start.
    Is it a bug?
    No
    __________________
    cry
    BHaType is offline
    Send a message via AIM to BHaType
    xZk
    Senior Member
    Join Date: Nov 2017
    Location: cl
    Old 12-14-2019 , 18:07   Re: [L4D2] Tank By Threat
    Reply With Quote #8

    Nice job, it would be great if you added some distance limit to start spawn.
    I also believe this plugin would be ideal for a Witch version
    xZk is offline
    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 12-15-2019 , 06:52   Re: [L4D2] Tank By Threat
    Reply With Quote #9

    Quote:
    Originally Posted by xZk View Post
    Nice job, it would be great if you added some distance limit to start spawn.
    I also believe this plugin would be ideal for a Witch version
    I have created a new test version that works via flow
    Now you can make the tank appear when the survivors have passed some % of the map

    I've only tested on windows so hopefully someone can test it on Linux
    __________________
    cry

    Last edited by BHaType; 12-15-2019 at 06:55.
    BHaType is offline
    Send a message via AIM to BHaType
    ReCreator
    Member
    Join Date: Nov 2017
    Location: Ukraine,Kyiv
    Old 12-20-2019 , 19:41   Re: [L4D2] Tank By Threat
    Reply With Quote #10

    Quote:
    L 12/21/2019 - 030:02: Info (map "l4d_hospital01_apartment") (file "/home/server511/game/left4dead/addons/sourcemod/logs/errors_20191221.log")
    L 12/21/2019 - 030:02: [SM] Exception reported: Address cannot be null
    L 12/21/2019 - 030:02: [SM] Blaming: l4d_tank_by_threat.smx
    L 12/21/2019 - 030:02: [SM] Call stack trace:
    L 12/21/2019 - 030:02: [SM] [0] LoadFromAddress
    L 12/21/2019 - 030:02: [SM] [1] Line 45, l4d_tank_by_threat.sp::OnMapStart
    L4D1/SM 1.10/ Linux have same error as Sev.
    __________________
    Sorry for my pure English...
    ReCreator is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 19:47.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode