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TF2 Build Restrictions 0.5.5 (Updated 07/23/10)


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ZeroTolerance
Junior Member
Join Date: Sep 2004
Old 08-19-2008 , 07:15   Re: TF2 Build Restrictions 0.3 (Updated 08/07)
Reply With Quote #21

Yeah..the update seems to have made all restrictions null and void.

Last edited by ZeroTolerance; 08-19-2008 at 07:19.
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DJ Tsunami
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Old 08-19-2008 , 08:06   Re: TF2 Build Restrictions 0.3.5 (Updated 08/19)
Reply With Quote #22

Should be fixed now. Also fixed the typo, and I attempted to fix the admin immunity, so if someone could test that. I don't know what else could be wrong, so.
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ZeroTolerance
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Join Date: Sep 2004
Old 08-19-2008 , 12:47   Re: TF2 Build Restrictions 0.3.5 (Updated 08/19)
Reply With Quote #23

tested it on my lunch break real quick. Seems to work ok. I'll do further testing later.

*Edit*

Tested once back home and once immunity is set to 1, anyone can build sentries but if set to 0 and the limit is 0 then it works.

Last edited by ZeroTolerance; 08-19-2008 at 17:52.
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necrosect
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Join Date: Jun 2008
Old 08-22-2008 , 18:22   Re: TF2 Build Restrictions 0.3.5 (Updated 08/19)
Reply With Quote #24

yep i get the same thing - immunity to admins = immunity to everyone when on.
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DJ Tsunami
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Old 09-24-2008 , 10:56   Re: TF2 Build Restrictions 0.4 (Updated 09/24)
Reply With Quote #25

Alright, now admin immunity really works I tested it myself, when admin immunity was on and I wasn't an admin I couldn't build more than the set limit.
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Mciver
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Join Date: Apr 2008
Old 10-12-2008 , 09:18   Re: TF2 Build Restrictions 0.4 (Updated 09/24)
Reply With Quote #26

Do you need like admin mod or something for this 2 work? i just searched some on google and i rly want some help =)
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Lebson506th
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Join Date: Jul 2008
Old 10-12-2008 , 09:48   Re: TF2 Build Restrictions 0.4 (Updated 09/24)
Reply With Quote #27

You need SourceMod and MetaMod:Source
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Mciver
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Join Date: Apr 2008
Old 10-15-2008 , 01:51   Re: TF2 Build Restrictions 0.4 (Updated 09/24)
Reply With Quote #28

i tried to edit objects.txt but it dont work i got GCFscap and i got the the sentry thingy file and evrytime im done with editing it it dose not save!! never its like unediteble. i hopes some one got a good answare for this
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DJ Tsunami
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Old 10-15-2008 , 11:21   Re: TF2 Build Restrictions 0.4 (Updated 09/24)
Reply With Quote #29

You need to extract objects.txt from team fortress 2 content.gcf\tf\scripts. Then edit MaxObjects for each building, and upload it tf\scripts on your game server. Restart your server and it should work.
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abelp
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Join Date: May 2008
Old 12-17-2008 , 15:23   Re: TF2 Build Restrictions 0.4 (Updated 09/24)
Reply With Quote #30

I use your plugin for my zombie maps but people have found a way to glitch them to still make sentries.
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