Has anyone ever experienced a condition where the SteamID's in the Whitelist.txt isn't taking effect?
Regardless of who is on the list, they can't get in even if they are specifically whitelisted via steamid. I've tried full server restarts, map changes, and sm_whitelist_reload. When doing so, the server recognizes and counts the Steam ID's, groups, etc when I do a reload; but, I still can't the steamIDs on the whitelist to be allowed. It goes by Admin basis only.
The only people who can get in are Admins with "b" flags and above.
Code:
// This file was auto-generated by SourceMod (v1.10.0.6455)
// ConVars for plugin "serverwhitelistadvanced.smx"
// Individual Team Servers
// Individual Team Servers
// Individual Team Servers
// Individual Team Servers
// Individual Team Servers
// Enable server whitelist
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
whitelist "1"
// Allows people to join if they are not whitelisted under a certain condition. 0=Nop, 1=Someone is whitelisted, 2=An admin is present (_immunity needed), 3=Someone is present.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
whitelist_autovouch "0"
// Minimum time in seconds before a non-whitelisted first-time-in-map-user is kicked if no voucher (defined by _autovouch value) are present; to give time to voucher to join on mapchange. It is a minimum if Steam groups are used; if not it is a normal timeo
// -
// Default: "2.0"
// Minimum: "0.100000"
whitelist_autovouch_mintimeout "2.0"
// File name to use for the whitelist, in the sourcemod/configs/whitelist/ folder. Can't use '/' or '\'. With extension.
// -
// Default: "whitelist.txt"
whitelist_filename "whitelist.txt"
// Automatically grant admins access. Required for _autovouch = 2.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
whitelist_immunity "1"
// Message to show to kicked clients.
// -
// Default: "You are not in the server's whitelist"
whitelist_kickmessage "contact wh34t" // ### Give instruction for being able to join
// Log failed-attempts to join server. 0=No, 1=Yes (always), 2=Yes (not after first time)
// -
// Default: "1.0"
whitelist_log "1.0"
// When removing someone from whitelist, update the .txt right away (expensive operation if big whitelist) ? 0= On map end. Def. 1=Yes.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
whitelist_removeinstant "1"
// Also read SteamGroupIds from whitelist file ? 0=No. 1=Yes (SteamTools). 2=Yes (SteamWorks). Can fallback.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
whitelist_steamgroup "2"
// Maximum number of retry to do before saying someone is blacklisted. 'whitelist_steamgroup_timeout' seconds between each retry. ; Put '-1' for unlimited retry. Doing so should make people not be kicked in case Valve never respond (i.e. they have technical
// -
// Default: "-1"
// Minimum: "-1.000000"
whitelist_steamgroup_retry "-1"
// Time (in seconds) before re-requesting SteamGroups status from Valve's server (sometimes Valve doesn't answer).
// -
// Default: "0.34"
// Minimum: "0.010000"
whitelist_steamgroup_timeout "0.34"
// Use whitelist_kickmessage through tidykick ? 0=No (Default; need TidyKick). 1=Yes.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
whitelist_tidykick "0"
End goal: I want users who aren't admins to be able to make it into the server. If they're not on the whitelisted, they're getting autokicked. No visitors.
If whitelist_immunity is set to "1" and I'm a "b" flagged admin ---> I can get on
If whitelist_immunity is set to
"0" and I'm a "b" flagged admin --->
I can't get on
Not using SourceBans