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Sticky Nades


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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 10-16-2010 , 12:57   Re: Sticky Nades
Reply With Quote #41

Quote:
Originally Posted by altex View Post
DJ Tsunami, tigerox, i believe someone should remove OnGameFrame() and replace its code with OnCreateEntity from SDKHooks for this plugin.
StickNades Lite - SDKHooks recode.
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SC]-[LONG_{HoF}
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Join Date: Aug 2010
Old 10-16-2010 , 13:31   Re: Sticky Nades
Reply With Quote #42

Nice but still like to see this plugin fixed cause I like the custom sounds and models that comes with this one. Good job on the stickynades lite.
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tigerox
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Join Date: Oct 2008
Location: Canada
Old 10-17-2010 , 13:55   Re: Sticky Nades
Reply With Quote #43

Quote:
Originally Posted by SC]-[LONG_{HoF} View Post
Nice but still like to see this plugin fixed cause I like the custom sounds and models that comes with this one. Good job on the stickynades lite.
Support for models has been added in version 1.1.0.
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icgzane
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Join Date: Oct 2010
Location: Belgium
Old 10-26-2010 , 18:07   Re: Sticky Nades
Reply With Quote #44

hey everybody, is it correct that this plugin doesn't work? it didn't make a .cfgfile :s, can anyone help me pls?

Thank you!!!
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Zinzion
SourceMod Donor
Join Date: Jul 2012
Location: Indiana
Old 07-22-2012 , 23:42   Re: Sticky Nades
Reply With Quote #45

thanks for this plugin i like it a lot.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 06-09-2013 , 06:50   Re: Sticky Nades
Reply With Quote #46

CS:GO ?
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 06-09-2013 , 09:10   Re: Sticky Nades
Reply With Quote #47

StickyNades Lite has CS:GO support, it's probably better to use that one anyway.
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Snack Patrol
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Join Date: Jan 2012
Location: Earth
Old 09-13-2013 , 23:56   Re: Sticky Nades
Reply With Quote #48

Is it possible to create a version of this for TF2? Like for the demo's sticky grenades? That would be amazing.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 09-14-2013 , 04:51   Re: Sticky Nades
Reply With Quote #49

Quote:
Originally Posted by Snack Patrol View Post
Is it possible to create a version of this for TF2? Like for the demo's sticky grenades? That would be amazing.
Createentitybyclassname tf_projectile_pipebomb_remote ??

Youll need gamedata to detonate them I think, as there is no input in the entity.
Guess you could forgo that and use an env explosion, and kill the bmb, but that seems kind of silly.

Interesting sidenote: you can hook shouldcollide them and setparentattachmentmaintainoffset to clients, and they will stick to and follow players, which is.. Hilarious. I suggest using flag, since it is somewhat in the middle of the player, but its orientationis sideways, so when you translate vecs, keep that in mind.
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Last edited by friagram; 09-14-2013 at 04:51.
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easono
Senior Member
Join Date: Nov 2013
Old 11-03-2013 , 06:16   Re: Sticky Nades
Reply With Quote #50

Hey Guys total noob with server side stuff here, I have put this .smx file in my sourcemod plugins folder.

I have put the mterials folders etc it the cstrike folder.

When I throw the nades I just throw a giant red ERROR sign at people?!?!?!?!! help?!

I have noticed there is not cfg file in the config folder, I copied the contents that were posted here into stickynades.cfg but made no difference.

Any Advice~??
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