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ModuleLIFT API | Open-source CS: GO Tournament & PUG platform.


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WardPearce
Senior Member
Join Date: Apr 2017
Location: New Zealand
Old 04-29-2020 , 16:12   ModuleLIFT API | Open-source CS: GO Tournament & PUG platform.
Reply With Quote #1

ModuleLIFT API is a open-source CS: GO Tournament & PUG API.

Why use ModuleLIFT API?
  1. We provide support for multiple server hosts, including Pterodactyl (self hosting), Dathost & Pacifices Cloud.
  2. Full-featured API, want to write your own completely custom PUG / Tournament system? Well, ModuleLIFT won't limit you.
  3. Region support, make it easy to write a system what supports players from different regions.
  4. League support, own multiple communities or want to use ModuleLIFT API for your Business? Well, you don't have to bother setting up multiple instances of this script.
  5. API Key permissions, grant & deny different API Keys different access levels to routes and leagues.
  6. Discord & Steam integration, Discord based PUGGing systems can easily be implemented using this system.
  7. Alt detection, When users login there IP is compared to already existing users & also uses proxycheck.io to block VPNs.
  8. Advanced ban system, ModuleLIFT assigns a reputation value to each player, the more they get banned the worse there "rep" becomes resulting in longer bans, staff can also decide the severity of the ban what causes more rep loss.
  9. Scalable, ModuleLIFT is written in Python Starlette with good coding practices what ensure this application scales well.
  10. Elo system, measure how skillful players are.
  11. Statistics & Match recording.

Updates:
ALPHA VERSION 0.3.2
- Added team auto balancing.
- Config is now initialized, this means we can share adjustments of the config across the script.
- Region auto casing, this means we're ensuring all regions are stored as uppercase in the database & the config.

Github:
https://github.com/ModuleLIFT/API

Discord:
https://discord.gg/MuV8kc4

Last edited by WardPearce; 05-27-2020 at 05:37.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 04-29-2020 , 17:39   Re: ModuleLIFT API | Open-source CS: GO Tournament & PUG platform.
Reply With Quote #2

Excellent!

A couple of things:
  1. Do you have a roadmap of what you wish to have completed first?
  2. Is the list of "What's Coming" in order of preference of what's to be done?
  3. How can others support the progression or where could they begin?
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WardPearce
Senior Member
Join Date: Apr 2017
Location: New Zealand
Old 04-29-2020 , 19:28   Re: ModuleLIFT API | Open-source CS: GO Tournament & PUG platform.
Reply With Quote #3

Quote:
Originally Posted by Maxximou5 View Post
Excellent!

A couple of things:
  1. Do you have a roadmap of what you wish to have completed first?
  2. Is the list of "What's Coming" in order of preference of what's to be done?
  3. How can others support the progression or where could they begin?
Great questions, I've removed "What's Coming" and added a Roadmap to the repo.
I've also opened https://github.com/ModuleLIFT/Plugins with a roadmap too.

Thanks
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WardPearce
Senior Member
Join Date: Apr 2017
Location: New Zealand
Old 04-29-2020 , 23:37   Re: ModuleLIFT API | Open-source CS: GO Tournament & PUG platform.
Reply With Quote #4

If anyone is keen to write a javascript or php wrapper for the API, PM me on discord (Ward#0001).
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WardPearce
Senior Member
Join Date: Apr 2017
Location: New Zealand
Old 05-27-2020 , 05:35   Re: ModuleLIFT API | Open-source CS: GO Tournament & PUG platform.
Reply With Quote #5

I'll start working on a bot & website once the API hits 1.0.0

Also check the documentation out here.
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