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[TF2] Fix func_rotating (in like 6 maps total) (18w48a)


  
 
 
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Author
404UNF
( ͡ ͜ʖ ͡)
Join Date: Dec 2011
Location: 🍁
Plugin ID:
6351
Plugin Version:
18w48a
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes func_rotating entities in 6 maps
    Unapprover:
    Reason for Unapproving:
    https://forums.alliedmods.net/showpost.php?p=2630099&postcount=4
    Old 11-28-2018 , 02:01   [TF2] Fix func_rotating (in like 6 maps total) (18w48a)
    Reply With Quote #1

    This makes things spin again. These things haven't spun in the 11 years TF2 has been a game, I think.

    Only works in:
    • ctf_2fort (skybox clouds)
    • cp_egypt_final (skybox clouds)
    • cp_gravelpit (spinny thing & spinny satellite dish thing)
    • cp_gullywash_final1 (skybox clouds)
    • cp_steel (spinny thing & spinny satellite dish thing)
    • pl_frontier_final (spinny thing or spinny satellite dish thing, I forget which)

    Video showing what this does soon. This is just a minor "enhancement" plugin that I made because why not. You just load it up and ignore it. Or like that Ronco guy says, "Set it and forget it!".

    Edit: oh and this changes the default speed of the 3 cloud entities on cp_gullywash_final1. Default speed values were 3.0, 5.0 and 10.0. The 5.0 and 10.0 clouds were way too fast for clouds so I switched the speeds of all 3 over to use GetRandomFloat ranges of 1.0 to 2.0, 2.0 to 3.0 and 3.0 to 4.0.
    Attached Files
    File Type: sp Get Plugin or Get Source (TF2FixFuncRotating.sp - 273 views - 3.5 KB)
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    Last edited by 404UNF; 11-28-2018 at 18:40.
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