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[CS:S] Suggested Server Rates


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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 02-07-2010 , 03:06   Re: [CS:S] Suggested Server Rates
Reply With Quote #51

Do you now broadband Upload Download Mbps ?

Server need upload stream..
22 player 25000 bps = 4.4 Mbps

Another thread were discussion Multiple Servers
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Lob (UK
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Join Date: Jun 2009
Old 02-07-2010 , 07:00   Re: [CS:S] Suggested Server Rates
Reply With Quote #52

Quote:
Originally Posted by hectorz0r View Post
Making this thread coming back from the death, we are running now a 40 slot server with 18 bots, 33 tickrate and the following rates:

PHP Code:
sv_minrate 13000
sv_maxrate 25000
sv_minupdaterate 22
sv_maxupdaterate 34
sv_mincmdrate 22
sv_maxcmdrate 34 
The server works perfectly, no lag at all with 16/18 online, when it reaches 20/22 it start to lag alot, ideas?
You have already been warned that your machine will struggle with the slots you are trying to set up especially running a power hungry Zombie Server. You have already had the information on what to do if the Server started lagging when it got to a certain amount of players. Everything has already been answered.

Quote:
Originally Posted by Lob (UK View Post
You dont mention your bandwidth which is very important.
However, the reason you are struggling with your slots is because your CPU is 2 GHz per Core.
Srcds only runs on a single Core so you need to base your Slots on 2 Gig per Core, in other words So many Slots per core which is why you are struggling to get a high amount of Slots.

- Lob (UK)
Quote:
Originally Posted by Lob (UK View Post
I have had your server in HLSW while i have been helping you.
You have not had more than around 7 Humans on the Server since changing it to 50 Slots at 33 Tick.
It is too early to know if the Server will be fine yet.
Like i have said previously, you will know when the Server has a lot more players on. It needs to be smooth with no Lag when it is completely Full for you to be able to know that it is running ok.
At 50 Slots, there is a good chance that the Server will become unplayable when it fills up.
You will have to cross that bridge when it comes to it.
If it does become unplayable, then you will have no choice but to reduce the Slots.
You have received some top drawer advice in this thread from people wanting to help but you have mostly ignored the important points that have been said.

- Lob (UK)
Quote:
Originally Posted by Lob (UK View Post
Fingers crossed. You might just get away with it at 33 Tick.

If it does start lagging, keep your eyes open for how many players are on at the time it starts lagging.

Then you can reduce the Slots down to slightly lower than the amount that were on when it started lagging.

- Lob (UK)
As already advised numerous times, reduce your Slots.

If it starts lagging after 18 Humans (+18 Bots) then you should go no higher than 36 Slots. Its very simple.

You should also use the Server Rates that were given to you quite a few post's back.

Quote:
Originally Posted by Lob (UK View Post
Reduce the Slots or reduce the Tick back to the valve default of 33 Tick.
//Server Rates
sv_maxrate 30000
sv_minrate 10000
sv_maxupdaterate 33
sv_minupdaterate 10
sv_maxcmdrate 33
sv_mincmdrate 10
- Lob (UK)
- Lob (UK)

Last edited by Lob (UK; 02-07-2010 at 07:55.
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 02-07-2010 , 11:20   Re: [CS:S] Suggested Server Rates
Reply With Quote #53

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Last edited by hectorz0r; 04-09-2010 at 16:29.
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Lob (UK
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Join Date: Jun 2009
Old 02-07-2010 , 11:49   Re: [CS:S] Suggested Server Rates
Reply With Quote #54

Quote:
Originally Posted by hectorz0r View Post
Well, i've added your suggested rates, and guess what, even with 22 humans it didnt lag. Sometimes it gives a bit of choke which is max 10, but it doesnt lag when server is on 40/40 anymore. Thank you.
Yep, them rates are more tolerant and give more scope for different client connections which always helps, especially on larger Slot Server's.

If you have any further problems or want to get rid of that 10 Choke, just knock a couple of Slots off the Server total or even reducing the Bots by a couple may help as CSS Bots use a fair amount of resources and it should sort it.

- Lob (UK)
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 02-07-2010 , 12:15   Re: [CS:S] Suggested Server Rates
Reply With Quote #55

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Last edited by hectorz0r; 04-09-2010 at 16:29.
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Lob (UK
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Join Date: Jun 2009
Old 02-07-2010 , 13:00   Re: [CS:S] Suggested Server Rates
Reply With Quote #56

Quote:
Originally Posted by hectorz0r View Post
Its fine, choke isnt always 10, to be honest its barely 10 lol. Btw, do you know any voice spam blocker because my server is filled of mexicans and they speak alot on mic, sometimes they speak all together you cant understand a crap and it sound like a big noise.
Anti-Micspam 0.3 - http://forums.alliedmods.net/showthread.php?t=72227
Anti-Micspam 0.5 - http://forums.alliedmods.net/showthread.php?t=107086

Vote Mute / Vote Silence - http://forums.alliedmods.net/showthread.php?t=73699

- Lob (UK)

Last edited by Lob (UK; 02-07-2010 at 13:03.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 02-17-2010 , 21:52   Re: [CS:S] Suggested Server Rates
Reply With Quote #57

Ok New Issues

We got the slots and fixed up the box. Runs smoothly with 20 bots, 16 players.

One issue we have know is sv_timeout
It causes players to disconnect with "client timed out" as a kick message
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