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Too Many Frags (1.0.3 - 20.05.2013)


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Smatify
Senior Member
Join Date: Nov 2012
Location: Where ever you want
Old 05-19-2013 , 11:12   Too Many Frags (1.0.3 - 20.05.2013)
Reply With Quote #1

Too Many Frags1.0.3

See Servers running this plugin

[ Description ]
Code:
With this plugin you can prevent that pro's scare off other players by restricting the primary weapons.
[ CVars ]
Code:
• tmf_mode // (default : 1) - <0 = disables the plugin || 1 = controlled by difference || 2 = controlled by K/D>
• tmf_difference // (default: 10) - <Specify the difference between frags and deaths>
• tmf_kills_per_death // (default: 1.5) - <Specify the k/d>
[ Some Informations ]

This plugin requires now additional includes, more information here (also in plugin)
PHP Code:
#tryinclude <cstrike_pdatas>  

#if !defined _cbaseentity_included  
#assert Cstrike Pdatas and Offsets library required! Read the below instructions:   \  
1. Download it at forums.alliedmods.net/showpost.php?p=1712101#post1712101    
2. Put it into amxmodx/scripting/include/ folder  
3. Compile this plugin locally
detailswiki.amxmodx.org/index.php/Compiling_Plugins_%28AMX_Mod_X%29  
4. Install compiled plugin
detailswiki.amxmodx.org/index.php/Configuring_AMX_Mod_X#Installing  
#endif 
[ Credits ]
Code:
• UnitedDevs Team
• -=[DAG]=- - Original Idea
• v3x - Updating the "is_user_overlimit"
• ConnorMcLeod	- For his RemovePlayerSlotsItem function.
• Exolent	- For his GetWeaponFromSlot function.
[ Changelog ]
Code:
Version 1.0.3
       • Added nvault_close at plugin_end

Version 1.0.2
       • Renamed from "Too Much Frags" to "Too Many Frags"
       • Updating the Code
       • Added Vault Saving for saving "Too many Frags" for a map.
       • Fixed "Reliable Overflow"-Bug
Version 1.0.1
       • Updating the Code

Version 1.0.0
       • First release
[ To-Do ]
Code:
• Save the frags / deaths for reconnect
• Make plugin only for de_* and cs_* - maps // Should I? I don't know :S
Sorry for my bad english

Plugin have to be compiled locally!
Attached Files
File Type: sma Get Plugin or Get Source (too_many_frags_1_0_3.sma - 802 views - 8.4 KB)
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Last edited by Smatify; 06-12-2013 at 07:58.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-19-2013 , 11:16   Re: Too Much Frags
Reply With Quote #2

Quote:
if(get_pcvar_num(cvar_mode) == 0)
else if(get_pcvar_num(cvar_mode) == 1)
else if(get_pcvar_num(cvar_mode) == 2)
Use case and switch instead of multiple if-statements.

PHP Code:
{
            return 
true
        

->

PHP Code:
          return true 
For one line you can use TAB instead of using brackets.

PHP Code:
new user_name[33
Do that in the function, not in global as you use it only there.

In stock is_user_overlimit(id)
PHP Code:
 return PLUGIN_CONTINUE 
->
PHP Code:
 return PLUGIN_HANDLED 
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Last edited by Kia; 05-19-2013 at 11:19.
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PoLiCe
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Join Date: Apr 2013
Location: Xen™
Old 05-19-2013 , 11:58   Re: Too Much Frags
Reply With Quote #3

This Is New.
gj man
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Smatify
Senior Member
Join Date: Nov 2012
Location: Where ever you want
Old 05-19-2013 , 14:01   Re: Too Much Frags
Reply With Quote #4

Quote:
Originally Posted by Kia View Post
Use case and switch instead of multiple if-statements.

PHP Code:
{
            return 
true
        

->

PHP Code:
          return true 
For one line you can use TAB instead of using brackets.

PHP Code:
new user_name[33
Do that in the function, not in global as you use it only there.

In stock is_user_overlimit(id)
PHP Code:
 return PLUGIN_CONTINUE 
->
PHP Code:
 return PLUGIN_HANDLED 
Updated first post

Changelog:
Code:
Version 1.0.1
       • Updating the Code
Quote:
Originally Posted by PoLiCe View Post
This Is New.
gj man
Thanks
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v3x
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Join Date: Oct 2004
Location: US
Old 05-19-2013 , 14:02   Re: Too Much Frags
Reply With Quote #5

Code:
stock is_user_overlimit(id) {     if(get_pcvar_num(cvar_mode) == 0)     {         return PLUGIN_HANDLED     }     else if(get_pcvar_num(cvar_mode) == 1)     {         if(get_user_frags(id) - get_user_deaths(id) >= get_pcvar_num(cvar_differ))         {             return true         }         else         {             return false         }     }     else if(get_pcvar_num(cvar_mode) == 2)     {         if(get_user_frags(id) / get_user_deaths(id) >= get_pcvar_num(cvar_kd))         {             return true         }         else         {             return false         }     }     return PLUGIN_CONTINUE }
=>
Code:
stock bool:is_user_overlimit(id) {     new pcvar_mode = get_pcvar_num(cvar_mode)     if(!pcvar_mode || !is_user_connected(id))         return false     new frags = get_user_frags(id)     new deaths = get_user_deaths(id)     switch(pcvar_mode)     {         case 1:         {             if(frags - deaths >= get_pcvar_num(cvar_differ))                 return true         }         case 2:         {             if(frags / deaths >= get_pcvar_num(cvar_kd))                 return true         }     }     return false }

that's how i'd do it
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Smatify
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Join Date: Nov 2012
Location: Where ever you want
Old 05-19-2013 , 14:06   Re: Too Much Frags
Reply With Quote #6

Quote:
Originally Posted by v3x View Post
that's how i'd do it
I am new at Pawn, I updated my first post an thank you

Last edited by Smatify; 05-19-2013 at 14:06.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-19-2013 , 17:35   Re: Too Many Frags
Reply With Quote #7

Updated to Version 1.0.2

Changelog :
  • Added Vault Saving for saving "Too many Frags" for a map.
  • Optimized code used for checking weapon.
  • Fixed "Reliable Overflow"-Bug

Additional Credits go to:
  • ConnorMcLeod - For his RemovePlayerSlotsItem function.
  • Exolent - For his GetWeaponFromSlot function.

This plugin requires now additional includes, more information here (also in plugin)
PHP Code:
#tryinclude <cstrike_pdatas> 

#if !defined _cbaseentity_included 
#assert Cstrike Pdatas and Offsets library required! Read the below instructions:   \ 
1. Download it at forums.alliedmods.net/showpost.php?p=1712101#post1712101   
2. Put it into amxmodx/scripting/include/ folder 
3. Compile this plugin locally
detailswiki.amxmodx.org/index.php/Compiling_Plugins_%28AMX_Mod_X%29 
4. Install compiled plugin
detailswiki.amxmodx.org/index.php/Configuring_AMX_Mod_X#Installing 
#endif 
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Last edited by Kia; 05-19-2013 at 17:45.
Kia is offline
Smatify
Senior Member
Join Date: Nov 2012
Location: Where ever you want
Old 05-19-2013 , 17:38   Re: Too Many Frags
Reply With Quote #8

Quote:
Originally Posted by Kia View Post
Updated to Version 1.0.3
It's version 1.0.2

Updated first post
__________________
Selling Hosting stuff such as Webspace and Game- & VoiceServer

I'm also selling Steam Keys.
For more informations, contact me.

(Homepage is under development)
Smatify is offline
Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-19-2013 , 17:46   Re: Too Many Frags
Reply With Quote #9

Fixed it, also removed my attachment as you reuploaded it.

Updated to Vers. 1.0.3

Changelog
  • Added nvault_close at plugin_end
Attached Files
File Type: sma Get Plugin or Get Source (too_many_frags_1_0_3.sma - 668 views - 7.6 KB)
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Last edited by Kia; 05-20-2013 at 04:04.
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Smatify
Senior Member
Join Date: Nov 2012
Location: Where ever you want
Old 05-20-2013 , 05:40   Re: Too Many Frags
Reply With Quote #10

Quote:
Originally Posted by Kia View Post
Updated to Vers. 1.0.3
Thanks, updated first post

Btw, UnitedDevs = Kia, oxygen, quilhos and me. Thats why kia is not in the credits
__________________
Selling Hosting stuff such as Webspace and Game- & VoiceServer

I'm also selling Steam Keys.
For more informations, contact me.

(Homepage is under development)

Last edited by Smatify; 05-20-2013 at 06:04.
Smatify is offline
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