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FF2 Bat's Collection of Stuff


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Batfoxkid
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Join Date: Nov 2018
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Old 09-09-2019 , 22:27   Bat's Collection of Stuff
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A collection of plugins, boss subplugins, and boss reworks
All Content Downloads


Boss Reworks


Gray Mann


Blitzkrieg


Bad Doctor
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Last edited by Batfoxkid; 05-28-2022 at 00:55. Reason: Blitzkrieg plugin is very weird and doesn't like 1.11
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Batfoxkid
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Location: ''On the map''
Old 09-09-2019 , 22:27   Bat's Collection of Stuff
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Boss Plugins


AMS Abilities

Rage Abilities

Special Abilities


* Can have a suffix
# Must have a number suffix

Plugin Downloads:
ff2_advancedformulas
ff2_doability
ffbat_menu_abilities
ffbat_publicpack
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Last edited by Batfoxkid; 08-11-2020 at 22:18. Reason: Added ffbat_menu_abilities
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Batfoxkid
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Old 09-09-2019 , 22:27   Re: Bat's Collection of Stuff
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Player Plugins


Killstreak Preferences


Boss Statistics
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Last edited by Batfoxkid; 11-26-2020 at 21:12. Reason: Add Boss Statistics
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Batfoxkid
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Old 09-25-2019 , 23:16   Re: Bat's Collection of Stuff
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Added Abilities:
- ams_summon
- rage_summon
- rage_animation
- special_animationintro
- special_revivemarker

Updated Abilities:
- rage_teamnewweapon, rage_preventrage, rage_music can have suffixes to use the same ability in different ways
- ams_doability no longer removes more rage than intended
- rage_music fixes towards it not working at all
- special_introoverlay now works in the first boss round

Updated Bosses:
- Gray Mann:
- Now uses special_revivemarker and special_animationintro
- Removed sound hook in replacement for catch_replace (Official 1.11 or Unofficial)
- Fixed PDA and Sapper being disabled by default
- Renamed graymann_old to graymann_nonfork
- Added Chief Blast Soldier to the MEGA bot pool
- Renamed Giant Heal-on-Kill Heavy to Chief Heal-on-Kill Deflector Heavy
- Reduced all MEGA bot's health pool
- Fixed Burst Fire Demoman not spawning
- Fixed Spy bot spawn message when nothing spawned in teleporters
- Fixed normal bots not having robot vocals
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Hoto Cocoa
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Join Date: Jun 2018
Location: Somewhere
Old 10-08-2019 , 12:09   Re: Bat's Collection of Stuff
Reply With Quote #5

Code:
"ability4"
	{
		"name"		"ams_doability0"

		// Abilities to Activate
		"arg1"		"boss_config"	// Ability Name
		"arg2"		"shadow93_bosses"	// Plugin Name
		"arg3"		"0"			// Ability Slot
		"arg4"		"0"			// Button Mode
		"arg5"		"1"			// Prevent Normal Activation
		// Requirement to Use Ability
		"arg101"	"1"			// Minimum Alive Players
		"arg102"	"0"			// Maximum Alive Players
		"arg103"	"0.0"			// Minimum Health (Out of 100)
		"arg104"	"0.0"			// Maximum Health (Out of 100)
		"arg105"	"0"			// Minimum Alive Minions
		"arg106"	"0"			// Maximum Alive Minions
		"arg107"	"0"			// Minimum Dead Players
		"arg108"	"0"			// Maximum Dead Players
		"arg109"	"0"			// Minimum Lives Left
		"arg110"	"0"			// Maximum Lives Left

		// Ability Management System
		"arg1001"	"5.0" // delay before first use
		"arg1002"	"10.0" // cooldown
		"arg1003"	"Explode" // name
		"arg1004"	"HSB Explode" // description
		"arg1005"	"100.0" // rage cost
		"arg1006"	"0" // index for ability in the AMS menu

		"plugin_name"	"ff2_doability"
	}
	"ability5"
	{
		"name"	"boss_config"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
It did active the ability but I will cost boss 200% rage.
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J0BL3SS
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Join Date: Sep 2020
Location: Turkey/Istanbul
Old 11-04-2020 , 03:12   Re: Bat's Collection of Stuff
Reply With Quote #6

Quote:
Originally Posted by Hoto Cocoa View Post
Code:
"ability4"
	{
		"name"		"ams_doability0"

		// Abilities to Activate
		"arg1"		"boss_config"	// Ability Name
		"arg2"		"shadow93_bosses"	// Plugin Name
		"arg3"		"0"			// Ability Slot
		"arg4"		"0"			// Button Mode
		"arg5"		"1"			// Prevent Normal Activation
		// Requirement to Use Ability
		"arg101"	"1"			// Minimum Alive Players
		"arg102"	"0"			// Maximum Alive Players
		"arg103"	"0.0"			// Minimum Health (Out of 100)
		"arg104"	"0.0"			// Maximum Health (Out of 100)
		"arg105"	"0"			// Minimum Alive Minions
		"arg106"	"0"			// Maximum Alive Minions
		"arg107"	"0"			// Minimum Dead Players
		"arg108"	"0"			// Maximum Dead Players
		"arg109"	"0"			// Minimum Lives Left
		"arg110"	"0"			// Maximum Lives Left

		// Ability Management System
		"arg1001"	"5.0" // delay before first use
		"arg1002"	"10.0" // cooldown
		"arg1003"	"Explode" // name
		"arg1004"	"HSB Explode" // description
		"arg1005"	"100.0" // rage cost
		"arg1006"	"0" // index for ability in the AMS menu

		"plugin_name"	"ff2_doability"
	}
	"ability5"
	{
		"name"	"boss_config"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
It did active the ability but I will cost boss 200% rage.
same here. Also i can use every single rage at once i set up for do ability when i use rage at %100
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Last edited by J0BL3SS; 11-04-2020 at 16:17. Reason: i need help
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LeAlex14
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Join Date: Jun 2020
Location: La France
Old 11-06-2020 , 07:16   Re: Bat's Collection of Stuff
Reply With Quote #7

Quote:
Originally Posted by J0BL3SS View Post
same here. Also i can use every single rage at once i set up for do ability when i use rage at %100
Try with

Code:
"ability5"
	{
		"name"	"boss_config"
                "arg0"        "11"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
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J0BL3SS
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Old 11-07-2020 , 08:21   Re: Bat's Collection of Stuff
Reply With Quote #8

Quote:
Originally Posted by LeAlex14 View Post
Try with

Code:
"ability5"
	{
		"name"	"boss_config"
                "arg0"        "11"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
yes i tried to make every rage slot to "-1" which is lifeloss, and worked well (but if I try on a boss with extra life, it would work badly again.) Thx for the tip I'll use higher than 10 next time
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 12-03-2019 , 11:13   Re: Bat's Collection of Stuff
Reply With Quote #9

hello everyone~

I try to use "ams_doability" in boss cfg,
AMS system are working , and it will cost RAGE too,
But the ability doesn't have active it...
And have these Error msg in server console:
Code:
L 12/03/2019 - 23:43:56: [SM] Exception reported: String formatted incorrectly - parameter 5 (total 4)
L 12/03/2019 - 23:43:56: [SM] Blaming: freaks\ff2_doability.ff2
L 12/03/2019 - 23:43:56: [SM] Call stack trace:
L 12/03/2019 - 23:43:56: [SM]   [0] Format
L 12/03/2019 - 23:43:56: [SM]   [1] Line 501, FF2 Subplugin: AMS Do Ability::Global_Invoke
L 12/03/2019 - 23:43:56: [SM]   [2] Line 297, FF2 Subplugin: AMS Do Ability::D01_Invoke
L 12/03/2019 - 23:43:56: [SM]   [4] Call_Finish
L 12/03/2019 - 23:43:56: [SM]   [5] Line 880, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::AMS_ExecuteSpell
L 12/03/2019 - 23:43:56: [SM]   [6] Line 1005, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::AMS_Tick
L 12/03/2019 - 23:43:56: [SM]   [7] Line 1858, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::OnPlayerRunCmd
[public_dots] Event_RoundEnd()
does I CFG wrong format or plugin bug?
That's CFG in attach file
Thanks a lot!
Attached Files
File Type: cfg elsa_frozen.cfg (12.3 KB, 0 views)
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Batfoxkid
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Old 12-03-2019 , 12:26   Re: Bat's Collection of Stuff
Reply With Quote #10

Quote:
Originally Posted by doroemon View Post
hello everyone~

I try to use "ams_doability" in boss cfg,
AMS system are working , and it will cost RAGE too,
But the ability doesn't have active it...
And have these Error msg in server console:

does I CFG wrong format or plugin bug?
That's CFG in attach file
Thanks a lot!
Code:
	char abilityName[MAXABILITYNAME];
	Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
	FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));
Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);

(I should really remake this plugin when I get the chance.)
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