Quote:
Originally Posted by Th3822
I did remove that part from linux_vtable_dump.idc to avoid that.
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Thanks for the advice! Now it works, indices coincide
P.S: My result
PHP Code:
// Auto reconstructed from vtable block @ 0x00328980
// from "client.so", by ida_vtables.idc
0 CBaseEntity::PreSpawn(void)
1 CBaseEntity::Spawn(void)
2 CBaseEntity::PostSpawn(void)
3 CBaseEntity::Precache(void)
4 CBaseEntity::KeyValue(KeyValueData_s *)
5 CBaseEntity::GetKeyValue(char const*,entvartype_s &)
6 CBaseEntity::Save(CSave &)
7 CBaseEntity::Restore(CRestore &)
8 CBaseEntity::ObjectCaps(void)
9 CBaseEntity::Activate(void)
10 CBaseEntity::SetObjectCollisionBox(void)
11 _ZN11CBaseEntity17GetClassificationEi_localalias_11
12 CBaseEntity::SetClassification(int)
13 CBaseEntity::IRelationship(CBaseEntity*)
14 CBaseEntity::Classify(void)
15 CBaseEntity::DeathNotice(entvars_s *)
16 CBaseEntity::TraceAttack(entvars_s *,float,Vector,TraceResult *,int)
17 CBaseEntity::TakeDamage(entvars_s *,entvars_s *,float,int)
18 CBaseEntity::TakeHealth(float,int,int)
19 CBaseEntity::TakeArmor(float,int,int)
20 CBaseEntity::Killed(entvars_s *,int)
21 CBaseEntity::BloodColor(void)
22 CBaseEntity::TraceBleed(float,Vector,TraceResult *,int)
23 CBaseEntity::IsTriggered(CBaseEntity*)
24 CBaseEntity::MyMonsterPointer(void)
25 CBaseEntity::MySquadMonsterPointer(void)
26 CBaseEntity::MyCustomPointer(void)
27 CBaseEntity::MyItemPointer(void)
28 CBaseEntity::GetToggleState(void)
29 CBaseEntity::AddPoints(int,bool)
30 CBaseEntity::AddPointsToTeam(int,bool)
31 CBaseEntity::AddPlayerItem(CBasePlayerItem *)
32 CBaseEntity::RemovePlayerItem(CBasePlayerItem *)
33 CBaseEntity::GiveAmmo(int,char *,int,bool)
34 CBaseEntity::GetDelay(void)
35 CBaseEntity::IsMoving(void)const
36 CBaseEntity::OverrideReset(void)
37 CBaseEntity::DamageDecal(int)
38 CBaseEntity::SetToggleState(int)
39 CBaseEntity::StartSneaking(void)
40 CBaseEntity::StopSneaking(void)
41 CBaseEntity::OnControls(entvars_s *)
42 CBaseEntity::IsSneaking(void)
43 CBaseEntity::IsAlive(void)
44 CBaseEntity::IsBSPModel(void)
45 CBaseEntity::ReflectGauss(void)
46 CBaseEntity::HasTarget(int)
47 CBaseEntity::IsInWorld(void)
48 CBaseEntity::IsMonster(void)
49 CBaseEntity::IsPlayer(void)
50 CBaseEntity::IsNetClient(void)
51 CBaseEntity::IsPointEnt(void)
52 CBaseEntity::IsMachine(void)
53 CBaseEntity::TeamID(void)
54 CBaseEntity::CriticalRemove(void)
55 CBaseEntity::GetNextTarget(void)
56 CBaseEntity::Think(void)
57 CBaseEntity::Touch(CBaseEntity*)
58 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
59 CBaseEntity::Blocked(CBaseEntity*)
60 CBaseEntity::UpdateOnRemove(void)
61 CBaseEntity::Respawn(void)
62 CBaseEntity::UpdateOwner(void)
63 CBaseEntity::FBecomeProne(void)
64 CBaseEntity::Center(void)
65 CBaseEntity::EyePosition(void)
66 CBaseEntity::EarPosition(void)
67 CBaseEntity::BodyTarget(Vector const&)
68 CBaseEntity::Illumination(void)
69 CBaseEntity::FVisible(CBaseEntity*,bool)
70 CBaseEntity::FVisible(Vector const&)
71 CBaseEntity::FVisibleFromPos(Vector const&,Vector const&)
72 CBaseEntity::IsFacing(entvars_s *,float)
73 CBaseEntity::GetPointsForDamage(float)
74 CBaseEntity::GetDamagePoints(entvars_s *,entvars_s *,float)
75 CBaseEntity::SetPlayerAlly(bool)
76 CBaseEntity::~CBaseEntity()
77 CBaseEntity::~CBaseEntity()
78 CBaseEntity::OnCreate(void)
79 CBaseEntity::OnDestroy(void)
80 CBaseEntity::IsRevivable(void)
81 CBaseEntity::BeginRevive(float)
82 CBaseEntity::EndRevive(float)
83 CBaseEntity::ShowHUDInfo(void)
84 CBaseEntity::ShouldDisablePlayerCollisions(void)const
85 CBaseEntity::GetAttackVectors(void)const