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[CS:S/CS:GO/DoD:S/TF2] Player Respawn


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juniorjpdj
Junior Member
Join Date: Aug 2014
Old 08-07-2014 , 10:00   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #41

What is wrong?
If i type sm_respawn it works.
If i type sm_respawn JuniorJPDJ it says "unknown command".
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NinjaOne
Junior Member
Join Date: Aug 2014
Old 08-28-2014 , 21:08   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #42

Breaks the Dead Ringer when sm_auto_respawn = 1. Respawns player once the sm_auto_respawn_time is reached if the dead ringer has been activated.
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PersianMG
Member
Join Date: Dec 2014
Old 12-30-2014 , 17:55   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #43

This plugin works fine but the: !respawn joe functionality was not working (admin menu command was working fine though).

To fix, simply remove:
Code:
	
if (tn_is_ml)
	{
		ShowActivity2(client, "[SM] ", "%t", "Toggled respawn on target", target_name);
	}
	else
	{
		ShowActivity2(client, "[SM] ", "%t", "Toggled respawn on target", "_s", target_name);
}
From the plugin code (if a simple manual !respawn command is what you are after).

Many thanks!
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 01-01-2015 , 03:36   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #44

Quote:
Originally Posted by juniorjpdj View Post
What is wrong?
If i type sm_respawn it works.
If i type sm_respawn JuniorJPDJ it says "unknown command".
Quote:
Originally Posted by PersianMG View Post
This plugin works fine but the: !respawn joe functionality was not working (admin menu command was working fine though).

To fix, simply remove:
Code:
	
if (tn_is_ml)
	{
		ShowActivity2(client, "[SM] ", "%t", "Toggled respawn on target", target_name);
	}
	else
	{
		ShowActivity2(client, "[SM] ", "%t", "Toggled respawn on target", "_s", target_name);
}
From the plugin code (if a simple manual !respawn command is what you are after).

Many thanks!
On which game? I have just tested this on CS:GO and TF2 dedicated servers and both worked fine.

Which game are you having issues with?

Edit: Also releasing another version of this plugin to fix issues with the deadringer in TF2. Will no longer respawn if using the Dead Ringer, unless you actually die.
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Last edited by bobbobagan; 01-01-2015 at 05:23.
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lil Gr:m
Junior Member
Join Date: Dec 2004
Old 01-07-2015 , 18:53   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #45

cant download plug in >.<
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 01-08-2015 , 02:37   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #46

Try now.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 01-08-2015 , 17:50   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #47

Since this doesn't really require the gamedata for it to work in TF2, do you think it'd be possible to make it not even bother checking for that in TF2?

Just a small convenience.
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Last edited by Chdata; 01-08-2015 at 17:51.
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 01-08-2015 , 21:58   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #48

Quote:
Originally Posted by Chdata View Post
Since this doesn't really require the gamedata for it to work in TF2, do you think it'd be possible to make it not even bother checking for that in TF2?

Just a small convenience.
The plugin already does this? It only requires the gamedata if it is a DoD:S server. Are you having issues with this?

Regards,

Hayden
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Xseba360
New Member
Join Date: Feb 2012
Old 01-31-2015 , 17:56   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #49

Will it work with insurgency if it's based on CS:GO code ?
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Schpraaankiii
Veteran Member
Join Date: Dec 2009
Location: Sweden Norrköping
Old 02-17-2015 , 12:10   Re: [CS:S/CS:GO/DoD:S/TF2] Player Respawn
Reply With Quote #50

Could you add a timer like sm_auto_respawn_timer so that you can specify a time limit that players wont get respawned after. Like sm_auto_respawn_time 30 will only respawn players the first 30 sec of the round.
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Last edited by Schpraaankiii; 02-17-2015 at 12:11.
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