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[L4D(2)] SuperVersus [1.5.4]


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EpicFailGames
Member
Join Date: Jun 2009
Old 06-14-2009 , 06:33   Re: [L4D] Super Versus
Reply With Quote #191

I tried adding the xtrahp in both the included config, and the server.cfg, neither worked to spawn them at all.

I have not tried that users 'patch', and won't have any time today...

I am using a linux server provided by gameservers.com.
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YourEnemyPL
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Join Date: Feb 2009
Old 06-14-2009 , 06:47   Re: [L4D] Super Versus
Reply With Quote #192

previous post updated.
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AntDX316
Member
Join Date: Apr 2009
Old 06-14-2009 , 10:42   Re: [L4D] Super Versus
Reply With Quote #193

with this new update i dont see 8 bots in the beginning anymore... i didnt change the coding in server.cfg with the previous update all 8 survivor bots r there
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 06-14-2009 , 10:56   Re: [L4D] Super Versus
Reply With Quote #194

Quote:
Originally Posted by EpicFailGames View Post
I am using a linux server provided by gameservers.com.
Same enviroment. and yet mine works.
Bizzare.
Quote:
Originally Posted by AntDX316 View Post
with this new update i dont see 8 bots in the beginning anymore... i didnt change the coding in server.cfg with the previous update all 8 survivor bots r there
Quote:
Originally Posted by DDR Khat View Post
Changelog:
Version 1.4
-Fixed Cvar forcing on survivor and infected limits
-CVAR Handle code improvements.
-Config file added (l4d_superversus.cfg inside of cfg/Soucemod)
-Tank HP changing now affects HUD
-Improved Tank monitoring
-Improved Left4DownTown checks
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ProBoomer
Member
Join Date: Feb 2009
Old 06-14-2009 , 11:40   Re: [L4D] Super Versus
Reply With Quote #195

Quote:
Originally Posted by AtomicStryker View Post
By the way: How to set a plugin not to use these config files? (Not just superversus, but in general) It's a pain to always work with these instead of setting everything globally in a server.cfg
Because if you set all into server.cfg have two big problem.

1) Have only one config for versus and coop and this is a crap

2) Sourcemod are bugged if you put too many sm_cvar into server.cfg, I think have 200+ sm_cvar and when I have put all into server.cfg more is not executed, sourcemod try to execute and after a certain number skipping the rest (maybe 50 or 75 or 100 boh).

However I have disabled the sourcemod/superversus.cfg because I need to have two configs, one for coop and one for versus. But is easy to do this.

SuperVersus and SuperVersus_Coop.cfg files with different settings, into the original sourcemod/superversus_defaultddr put // before all settings.

Put exec extra/SuperVersus.cfg into server.cfg and with GameMode Plugin make the same for the _Coop.cfg

For me the last plugins work better at 99.99%, medikits already spawned into each saferoom, have 16 peoples in my server without problem.

The only thing I have see is this:

I see already only 4 medikits into saferoom, and only 4 is available to take but the bots take they medikit before I join More time I join and see bots already with Medikit

the 00.01% is because at the last map before call rescue, only 4 medikits and not 8. But this is a new condition to resolve, but in saferoom at begin is 100%. For the rest... use A4D and spawn another 4 medikits. And when I are infected.... i born.... tell not shoot me...... and spawn another 4 medikits. Is funny see Boomer spawn Medikits

Great Work also because SuperVersus replace the Left8Dead into COOP and I are mega happy! have wait for a long time a new version of L8D and with SV i can play again my personal version of L4D, i have change all variables.

My Coop = Survival Mode with difference we run for entire campaign and not a tight room with a stupid timer with a lot of cheaters for reach 60 minutes for each survival
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GajoFBI
Junior Member
Join Date: Apr 2009
Old 06-14-2009 , 14:54   Re: [L4D] Super Versus
Reply With Quote #196

When I try to compile this plugin I get this error:
Code:
warning 234: symbol "AskPluginLoad" is marked as deprecated: Use AskPluginLoad2<> instead
Any help?


Thx.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 06-14-2009 , 15:25   Re: [L4D] Super Versus
Reply With Quote #197

Quote:
Originally Posted by GajoFBI View Post
When I try to compile this plugin I get this error:
Code:
warning 234: symbol "AskPluginLoad" is marked as deprecated: Use AskPluginLoad2<> instead
Any help?


Thx.
Are you using SourceMod 1.3? AskPluginLoad2 isn't even listed on the main API site.
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EpicFailGames
Member
Join Date: Jun 2009
Old 06-14-2009 , 16:32   Re: [L4D] Super Versus
Reply With Quote #198

Quote:
Originally Posted by DDR Khat View Post
Same enviroment. and yet mine works.
Bizzare.
Mind posting your 'full' server.cfg in one quote, and superversus.cfg in another quote, so I can see if anything differs? or what differs in our servers?

What other plugins are you running?
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GajoFBI
Junior Member
Join Date: Apr 2009
Old 06-14-2009 , 18:17   Re: [L4D] Super Versus
Reply With Quote #199

Quote:
Originally Posted by Downtown1 View Post
Are you using SourceMod 1.3? AskPluginLoad2 isn't even listed on the main API site.
Yep, I downloaded the "sourcemod-1.3.0-hg2741.zip" from the Snapshots List. (Windows Version)
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ProBoomer
Member
Join Date: Feb 2009
Old 06-14-2009 , 18:56   Re: [L4D] Super Versus
Reply With Quote #200

Today in Dead Air when DA3 is loading, I and more friends got disconnection with this error 'Free Slot...'

What is? Is the second time i see this error. Only one guy is remain into a Server at begin of DA3 with a lot of bots.
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