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Projectile Replacer


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Powerlord
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Join Date: Jun 2008
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Old 06-09-2012 , 21:41   Re: Projectile Replacer
Reply With Quote #11

Quote:
Originally Posted by ReFlexPoison View Post
Hmm, may want to do something about the constant spamming of "Spawned Model: Model."
I added a bunch of LogMessages for diagnostics during development and thought I'd removed them all.

Here's version 1.1, which removes all the extra logging messages (except the one that tells you it reloaded the configuration file).
Attached Files
File Type: sp Get Plugin or Get Source (projectile_replacer.sp - 396 views - 5.1 KB)
File Type: smx projectile_replacer.smx (5.1 KB, 131 views)
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Last edited by Powerlord; 06-09-2012 at 21:42.
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FlaminSarge
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Old 06-10-2012 , 08:17   Re: Projectile Replacer
Reply With Quote #12

Powerlord: I've got a variant of this that allows for animation, changing the relative angle of the model, and several other features. You think I should post it here or in a new thread? (I made it a while ago but never ended up releasing it).
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shavit
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Old 06-10-2012 , 08:41   Re: Projectile Replacer
Reply With Quote #13

That's nice, you can link a projectile list for games?
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Powerlord
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Old 06-10-2012 , 13:57   Re: Projectile Replacer
Reply With Quote #14

Quote:
Originally Posted by FlaminSarge View Post
Powerlord: I've got a variant of this that allows for animation, changing the relative angle of the model, and several other features. You think I should post it here or in a new thread? (I made it a while ago but never ended up releasing it).
Might be a good idea to make a new topic for it so people can find it easier.

Quote:
Originally Posted by shavit View Post
That's nice, you can link a projectile list for games?
Sadly, I don't have a projectile list for various games.
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NameUser
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Join Date: Apr 2012
Location: Bay Area, California
Old 06-10-2012 , 16:01   Re: Projectile Replacer
Reply With Quote #15

Well, it looks like I'll have to remove all my plugins and leave. Nobody wanted me here anyway.
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Last edited by NameUser; 06-10-2012 at 16:02.
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11530
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Old 06-10-2012 , 16:28   Re: Projectile Replacer
Reply With Quote #16

Quote:
Originally Posted by NameUser View Post
Well, it looks like I'll have to remove all my plugins and leave. Nobody wanted me here anyway.
Both released within a few days of each other. Odd timing, I must say.
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Mitchell
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Old 06-10-2012 , 16:34   Re: Projectile Replacer
Reply With Quote #17

Quote:
Originally Posted by NameUser View Post
Well, it looks like I'll have to remove all my plugins and leave. Nobody wanted me here anyway.
Try doing a bigger project, all the smaller ones are already taken, just a though.
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Powerlord
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Old 06-10-2012 , 16:41   Re: Projectile Replacer
Reply With Quote #18

Quote:
Originally Posted by 11530 View Post
Both released within a few days of each other. Odd timing, I must say.
It's not a coincidence... I thought it was extremely silly to have 3 plugins that did exactly the same thing but with either different models or different projectiles, plus all of them were using OnGameFrame to do it.

You've got to realize that I wrote this plugin in less than 5 hours and it's really just a wrapper around SDKHook_SpawnPost and SetEntityModel.
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Last edited by Powerlord; 06-10-2012 at 16:43.
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ReFlexPoison
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Old 06-10-2012 , 16:55   Re: Projectile Replacer
Reply With Quote #19

Quote:
Originally Posted by NameUser View Post
Well, it looks like I'll have to remove all my plugins and leave. Nobody wanted me here anyway.
You need to realize this is a community coming up with new ideas each day. These new ides result in new plugins outdating others. This has happened to all of this, resulting in either the the necessity to add more functionality into the plugin. Saying
Quote:
Nobody wanted me here anyway.
is a bit immature in all honesty. There is nothing wrong with your plugins, just update them/add more functionality imo. I'll even admit some of my plugins are useless boring to most people as they do simple things. But I still released them because I knew someone may want to use them. Just find something no one has made and attempt to make it.
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Powerlord
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Old 06-12-2012 , 13:55   Re: Projectile Replacer
Reply With Quote #20

Quote:
Originally Posted by FlaminSarge View Post
Powerlord: I've got a variant of this that allows for animation, changing the relative angle of the model, and several other features. You think I should post it here or in a new thread? (I made it a while ago but never ended up releasing it).
So, were you planning on releasing yours? I was thinking about making some changes to this plugin, but if yours does everything this one does and more, it has the sweet smell of unnecessary work.
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