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L4D/L4D2 Tickrate Enabler


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Lux
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Join Date: Jan 2015
Location: Brexit
Old 10-13-2020 , 22:41   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #161

Quote:
Originally Posted by MasterMe View Post
Giving -tickrate 95 shows ingame 96/s
Stop looking at the users netgraph of incoming snapshots persecond, does not represent the tickrate the server/clients is running, 95 ticks still means a tickrate of 95.


Quote:
Originally Posted by MasterMe View Post
After that I tried 60hz, and this made it work properly. I'd rather run at a higher tickrate if possible, perhaps someone has an idea?
No idea alot of things change at higher tickrate even csgo is not immune from small differences when changing tickrate you can maybe deal with it with the vomit cvars to boost range.
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Last edited by Lux; 10-13-2020 at 23:13.
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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 10-13-2020 , 23:32   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #162

Quote:
Originally Posted by Lux View Post
Stop looking at the users netgraph of incoming snapshots persecond, does not represent the tickrate the server/clients is running, 95 ticks still means a tickrate of 95.
It was just an observation I made which I found curious, hence the "interestingly enough". Inbound rate is around 1% higher than tickrate from what I've seen. Though on official servers (I think 30hz) it's slightly below.

Quote:
Originally Posted by Lux View Post
No idea alot of things change at higher tickrate even csgo is not immune from small differences when changing tickrate you can maybe deal with it with the vomit cvars to boost range.
I'll leave it at 60hz for a while, wonder what's going wrong on my setup compared to Spirit_12's, as it works properly over there.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 10-26-2020 , 06:55   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #163

Not sure where I didn't config properly but I can't seem to get 100 tickrate on my server.

Platform: Windows 10

Setting:
sm_cvar fps_max 0
sm_cvar sv_minrate 100000
sm_cvar sv_maxrate 100000
sm_cvar sv_mincmdrate 100
sm_cvar sv_maxcmdrate 100
sm_cvar sv_minupdaterate 100
sm_cvar sv_maxupdaterate 100
sm_cvar nb_update_frequency 0.033
sm_cvar net_splitpacket_maxrate 50000
sm_cvar sv_client_min_interp_ratio 0
sm_cvar sv_client_max_interp_ratio 2

Plugin loaded:


Result:

Last edited by winged_box; 10-26-2020 at 07:05.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-26-2020 , 08:02   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #164

Did you add "-tickrate 100" to your server's command line parameter?
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 10-27-2020 , 03:42   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #165

Thanks for pointing that out, didn't know I have to do that.

I just added -tickrate 100 and below is the result.



And I do noticed my ping doesn't spike up very high anymore during horde which really helps a lot.

Any more configuration I should check to make it even better?

Last edited by winged_box; 10-27-2020 at 03:50.
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Vinyl
New Member
Join Date: Aug 2017
Old 10-27-2020 , 05:50   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #166

I found the cvar that fixes the boomer !

z_vomit_velocity - default is 1700, works perfectly after setting it at 3400.0

sm_cvar z_vomit_velocity "3400.0"
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-27-2020 , 10:12   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #167

Quote:
Originally Posted by winged_box View Post
Thanks for pointing that out, didn't know I have to do that.

I just added -tickrate 100 and below is the result.



And I do noticed my ping doesn't spike up very high anymore during horde which really helps a lot.

Any more configuration I should check to make it even better?
The rest are upto server settings and hardware. You also need to up your client side rates as well, in order to take full advantage of the higher tickrate.
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MasterMe
Member
Join Date: Mar 2010
Location: Netherlands
Old 10-27-2020 , 21:02   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #168

Quote:
Originally Posted by Vinyl View Post
I found the cvar that fixes the boomer !

z_vomit_velocity - default is 1700, works perfectly after setting it at 3400.0

sm_cvar z_vomit_velocity "3400.0"
Tried with this tickrate 96hz and seems to work really well, thanks for sharing!
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rtokuda
Senior Member
Join Date: Dec 2019
Old 10-28-2020 , 15:56   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #169

Quote:
Originally Posted by Spirit_12 View Post
I know a couple of you have been asking about it, so here it is. Try out these files and let me know, if they work.

I've compiled the Tickrate Enabler for both Windows and Linux platforms against the following:
  • Metamod:Source version 1.10.7-dev
  • SourceMod Version: 1.11.0.6625

It ran on my test server. Can some regular windows user confirm that its working?

Once I get some feedback I will update the post on main page.
I tested it on windows and managed to release the 100 Tickrate, but when there is a chapter transition in the campaign, it just freezes, I don't know why.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-29-2020 , 00:59   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #170

Quote:
Originally Posted by rtokuda View Post
I tested it on windows and managed to release the 100 Tickrate, but when there is a chapter transition in the campaign, it just freezes, I don't know why.
Does it continue after that at all ? I didn't do any testing on windows.
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