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Map Manager Modular


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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 09-04-2022 , 05:50   Re: Map Manager Modular
Reply With Quote #11

Thats a pitty, since only these 'approved plugins' are searchable from the main-plugin search
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 09-08-2022 , 07:19   Re: Map Manager Modular
Reply With Quote #12

i use your plugin since you first released few years ago, just the best, thanks
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 09-08-2022 , 07:23   Re: Map Manager Modular
Reply With Quote #13

Quote:
Originally Posted by AllMassive View Post
Now back to the Topic:

This is a really nice Mapmanager-Plugin and i love the possibility to define min/max/priority in just one file.
Also that its possible to 'pause' the Game for the Vote is great.
Dont get why this isnt approved......
it`s too early to get approved, maybe in 2 years it will, the approvers / admins barely comes on this forum nowdays
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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 09-08-2022 , 20:16   Re: Map Manager Modular
Reply With Quote #14

The sense of this.
If the plugin is really good, then it doesn't matter where it should be
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 10-12-2022 , 02:14   Re: Map Manager Modular
Reply With Quote #15

i really miss the chat-commands 'nominations' (to show already nominated maps in chat) and 'recentmaps' (to show the last/unnominateable maps in chat) from galileo.
would also be nice to add more than only one 'emptyserver'-map.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 10-26-2022 , 03:28   Re: Map Manager Modular
Reply With Quote #16

thank you Mistrick for the last commit to your git regarding listing the already nominated maps in chat.
would still be nice to get also a list to chat of the 'mapm_blocklist_ban_last_maps', if someone writes 'recentmaps' in chat. by this its easier for newly connected players to check which maps have already been played and are currently not nominateable.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 11-09-2022 , 03:53   Re: Map Manager Modular
Reply With Quote #17

i dont really understand the 'mapm_default_map' value.
atm "mapm_default_map de_dust2" is set, but after starting this map once when the server gets empty, the next maps just follow the alphabetical order of configured maps.
how to accomplish, that when the server has no active player, the maps stays on de_dust2?
on my server theres a hltv running, and sometimes there are also players spec.
would be nice if multiple maps could be configured, when the server is 'empty', which then just cycle through.
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 11-09-2022 , 07:56   Re: Map Manager Modular
Reply With Quote #18

It works as I intended.
The map should change to default if all players leave the server. This gives you the chance to dial online while everyone's favorite map is playing. But why loop one map? I want players to see other maps and try to play them. If everyone does not like it and they left, then we return to the beginning.
I don't mind if you write your own addon for your needs, but I don't have to fulfill every wish.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 11-09-2022 , 10:55   Re: Map Manager Modular
Reply With Quote #19

i understand and you are correct that only staying on one map, when nobody is connected, isnt a good approach at all - thats why i asked.
how about, that the creation of that 'auto-map-cycle' would take care of the online_sorter and priority-settings in the maps.ini?
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 12-06-2022 , 18:09   Re: Map Manager Modular
Reply With Quote #20

would be nice to be able to enable exact matching of mapnames only.
also would be nice if only writing a prefix (de_) would show up the mapmenu at the specific position.
if 'mapm_default_map' would default to the mapcycle.txt would also be great

Last edited by AllMassive; 12-07-2022 at 04:42. Reason: MORE
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