I also asked you to help me with this plugin ... I saw on other servers that when you plant the bomb the model dances ... to this plugin that I only dance when you do broadcast ...
Code:
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "Erotic Bomb"
#define VERSION "0.4"
#define AUTHOR "8dp & Spection"
#define EROTIC_BOMB_W "models/erotic_bomb/erotic_bomb.mdl"
#define m_flNextBeep 102
#define m_flNextBlink 106
#define m_bIsC4 385
/*=============================================================================================================*/
#define DEFUSE_ANIMATION_START // Анимация танца начинается при разминировании
//#define BEEP_SOUND // Звуки бомбы
#define CUSTOM_SOUND "erotic_bomb/erotic_bomb.wav" // Кастомная музыка
/*=============================================================================================================*/
new g_iBomb, g_iSequence
#if defined DEFUSE_ANIMATION_START
public Event_BombDefusing()
{
if(pev(g_iBomb, pev_sequence)) return
if(++g_iSequence == 4) g_iSequence = 1
set_pev(g_iBomb, pev_frame, 0.0)
set_pev(g_iBomb, pev_animtime, get_gametime())
set_pev(g_iBomb, pev_sequence, g_iSequence)
}
#endif
bool:get_pdata_boolc(ent, charbased_offset, intbase_linuxdiff = 5) return !!( get_pdata_int(ent, charbased_offset / 4, intbase_linuxdiff) & (0xFF<<((charbased_offset % 4) * 8)) )
public Event_BombPlanted()
{
g_iBomb = FM_NULLENT
while((g_iBomb = engfunc(EngFunc_FindEntityByString, g_iBomb, "classname", "grenade")))
{
if(pev_valid(g_iBomb) && get_pdata_boolc(g_iBomb, m_bIsC4))
{
Setup_Bomb()
return
}
}
}
Setup_Bomb()
{
engfunc(EngFunc_SetModel, g_iBomb, EROTIC_BOMB_W)
#if !defined DEFUSE_ANIMATION_START
if(++g_iSequence == 4) g_iSequence = 1
set_pev(g_iBomb, pev_sequence, g_iSequence)
#endif
set_pev(g_iBomb, pev_frame, 0.0)
set_pev(g_iBomb, pev_animtime, get_gametime())
set_pev(g_iBomb, pev_framerate, 1.0)
set_pdata_float(g_iBomb, m_flNextBlink, get_gametime() + 9999.9)
#if !defined BEEP_SOUND
set_pdata_float(g_iBomb, m_flNextBeep, get_gametime() + 9999.9)
#endif
#if defined CUSTOM_SOUND
emit_sound(g_iBomb, CHAN_STATIC, CUSTOM_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
#endif
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, EROTIC_BOMB_W)
#if defined CUSTOM_SOUND
engfunc(EngFunc_PrecacheSound, CUSTOM_SOUND)
#endif
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
#if defined CUSTOM_SOUND
register_logevent("Stop_BombSound", 2, "1=Round_End")
register_event("HLTV", "Stop_BombSound", "a", "1=0", "2=0")
#endif
#if defined DEFUSE_ANIMATION_START
register_event("BarTime", "Event_BombDefusing", "be", "1=5", "1=10")
#endif
register_logevent("Event_BombPlanted", 3, "2=Planted_The_Bomb")
}
#if defined CUSTOM_SOUND
public Stop_BombSound()
{
if(g_iBomb)
{
emit_sound(g_iBomb, CHAN_STATIC, CUSTOM_SOUND, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM)
g_iBomb = 0
}
}
#endif