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False positive detection with Eye angels module in CS:S


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GeNeRaLbEaM
Junior Member
Join Date: Dec 2012
Location: Germany
Old 08-30-2015 , 06:28   False positive detection with Eye angels module in CS:S
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Hi @ all

reviewing a ban in an Unban request @smacbans.com one of our Admins detected a very interesting fals positive.

Code:
L 08/28/2015 - 04:40:03: "Finn<583><STEAM_0:0:98177XX><>" changed role to "gign"
L 08/28/2015 - 04:40:03: World triggered "Round_Start"
L 08/28/2015 - 04:40:03: "El Barto<578><STEAM_0:0:98177XX><Unassigned>" joined team "CT"
L 08/28/2015 - 04:40:03: "El Barto<578><STEAM_0:0:98177XX><>" changed role to "urban"
For no reason the Bot FINN gets the Steam ID of the player after changing in spec.

Code:
L 08/28/2015 - 04:41:23: Banid: "El  Barto<578><STEAM_0:0:98177XX><>" was banned "for 5.00  minutes" by "Console"
and here ..

Code:
L 08/28/2015 - 04:41:23: "Finn<583><STEAM_0:0:98177XX><>"  triggered "weaponstats" (weapon "glock") (shots "24") (hits "7") (kills  "0") (headshots "0") (tks "0") (damage "38") (deaths "0")
We can confirm, that exact the false positive happened in another example. Any ideas ?
It seems, that the Bot gets STEAM_ID and the player gets banned for any reason.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-31-2015 , 07:05   Re: False positive detection with Eye angels module in CS:S
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Update SourceMod to a current snapshot build.
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Hackmastr
Member
Join Date: Sep 2013
Old 08-31-2015 , 18:40   Re: False positive detection with Eye angels module in CS:S
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Quote:
Originally Posted by asherkin View Post
Update SourceMod to a current snapshot build.
Will it fix the problem for CSGO too?
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 09-02-2015 , 06:52   Re: False positive detection with Eye angels module in CS:S
Reply With Quote #4

Quote:
Originally Posted by Hackmastr View Post
Will it fix the problem for CSGO too?
use eytest_compact in go
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