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Players Visible Tough Walls


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GetRektByNoob
Member
Join Date: Nov 2018
Old 02-23-2019 , 09:48   Players Visible Tough Walls
Reply With Quote #1

ok so im trying to make a wallhack plugin and i dont know how to make it so only one player can see all the players through walls and i need it to be toggleable please any idea who to do it?
EDIT : in csgo btw

Last edited by GetRektByNoob; 02-24-2019 at 06:06.
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adma
Senior Member
Join Date: Oct 2015
Old 02-24-2019 , 07:02   Re: Players Visible Tough Walls
Reply With Quote #2

For each player, create a prop_dynamic_glow entity and parent it to the player. After creating the glow entity, SDKHook_SetTransmit the glow entity to stop the glow from appearing to certain players. Quick google search gave me this example from Totenfluch:
https://github.com/Totenfluch/T-RP-v...ments.sp#L1535
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GetRektByNoob
Member
Join Date: Nov 2018
Old 02-25-2019 , 09:39   Re: Players Visible Tough Walls
Reply With Quote #3

and how do i do it? im not really good with props and that kind of stuff...
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 02-25-2019 , 20:31   Re: Players Visible Tough Walls
Reply With Quote #4

Quote:
Originally Posted by GetRektByNoob View Post
and how do i do it? im not really good with props and that kind of stuff...
https://forums.alliedmods.net/showthread.php?p=2476344

look how its done here
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GetRektByNoob
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Join Date: Nov 2018
Old 02-26-2019 , 07:51   Re: Players Visible Tough Walls
Reply With Quote #5

can you explane to me briefly what is happening becase i cant understand what is going on in the code..
1) you remove all alive players skins
2) you create new skins for them
3) you set glow prop for the skins
4) you set Transmit for every player
5) you remove the transmit for dead players
6) reapeat after every round
is it right?
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eyal282
Veteran Member
Join Date: Aug 2011
Old 02-27-2019 , 07:56   Re: Players Visible Tough Walls
Reply With Quote #6

Quote:
Originally Posted by GetRektByNoob View Post
can you explane to me briefly what is happening becase i cant understand what is going on in the code..
1) you remove all alive players skins
2) you create new skins for them
3) you set glow prop for the skins
4) you set Transmit for every player
5) you remove the transmit for dead players
6) reapeat after every round
is it right?
Look at my CS:GO's Useful Commands and see how my !glow is done. There's a glow style that gives wallhack, I think style number 0. Anyways, use SetTransmit as they said. GetEntPropEnt(glowEntity, Prop_Send, "m_hOwnerEntity") will produce the player that should be wallhacked.
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-27-2019 , 11:13   Re: Players Visible Tough Walls
Reply With Quote #7

Quote:
Originally Posted by GetRektByNoob View Post
can you explane to me briefly what is happening becase i cant understand what is going on in the code..
1) you remove all alive players skins
2) you create new skins for them
3) you set glow prop for the skins
4) you set Transmit for every player
5) you remove the transmit for dead players
6) reapeat after every round
is it right?
Right, most of that is so there is no glow prop when no one has ESP enabled since it impacts the performance of the server with SetTransmit. SetTransmit prevents non-players that don't have the esp enabled to not see the glows. It's not perfect infact if you're working with ESP it's best to use the Esl ESP plugin that uses convars and sendproxy instead.
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