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[CSGO] Nade Tails


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hadesownage
AlliedModders Donor
Join Date: Jun 2013
Location: Romania, Iași
Old 07-22-2015 , 00:54   Re: [CSGO] Nade Tails
Reply With Quote #31

Quote:
Originally Posted by ZASTRELIS View Post
q ppl, today I got few errors:
Code:
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2049 - -1905457151)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2050 - -388888574)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2051 - -1773008893)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2052 - -1234696188)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
Code:
decl String:class_name[32];     GetEdictClassname(entity, class_name, 32);     new owner = GetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity");
Use that version:
https://forums.alliedmods.net/showth...25#post2321825
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-22-2015 , 21:00   Re: [CSGO] Nade Tails
Reply With Quote #32

Quote:
Originally Posted by hadesownage View Post
Thanks. Already used.
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-23-2015 , 08:52   Re: [CSGO] Nade Tails
Reply With Quote #33

In GetSetColor find

Code:
PrintToChatAll("%s", sTemp[3]);
and comment it

Code:
// PrintToChatAll("%s", sTemp[3]);

P.S. Maybe it's debug func

Last edited by ZASTRELIS; 07-23-2015 at 08:52.
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-23-2015 , 16:17   Re: [CSGO] Nade Tails
Reply With Quote #34

I'm not getting the right trails color (it keeps the same one since you fixed the script but it gives another color than the one I typed in), do I have to type the color in text or are there numbers?
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 07-25-2015 , 08:58   Re: [CSGO] Nade Tails
Reply With Quote #35

Quote:
Originally Posted by hadesownage View Post
Delete AutoExecConfig(true); from OnPluginStart

Fixed version (fixed cvars and no log error)
thanks but is it possible to code/recode this plugin that every player with flag z or other flag have nade tails enabled automatically without using !tails or tailsmenu?
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hadesownage
AlliedModders Donor
Join Date: Jun 2013
Location: Romania, Iași
Old 07-25-2015 , 09:15   Re: [CSGO] Nade Tails
Reply With Quote #36

I use that plugin, is without menu.
Attached Files
File Type: sp Get Plugin or Get Source (nadetrails_withoudmenu.sp - 722 views - 10.3 KB)
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 07-25-2015 , 10:27   Re: [CSGO] Nade Tails
Reply With Quote #37

Quote:
Originally Posted by hadesownage View Post
I use that plugin, is without menu.
this is what i need, but this one is without admin only function... how to add an admincheck?

Last edited by asdfxD; 07-25-2015 at 10:27.
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zarzy
New Member
Join Date: Sep 2015
Old 09-14-2015 , 17:11   Re: [CSGO] Nade Tails
Reply With Quote #38

Hi, I want disable your plugins but I can't I deleted smx file and cfg file and it still works...
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nlgenesis
New Member
Join Date: Oct 2015
Old 10-22-2015 , 11:25   Re: [CSGO] Nade Tails
Reply With Quote #39

Dear all,

This mod is awesome! I use it now to practice grenades with my teammates. However there is one aspect that I don't understand:

In the config, I am able to set not only the colour, but also the alpha. However, even when the alpha is set to 255, I can look through the trails. This can make them difficult to see at times, especially when the map is very light.

Here a screenshot: https://dl.dropboxusercontent.com/u/...nade-trail.jpg

Is this a bug? Is there anyway to fix this and make them better visible?

Thanks in advance, and nice work on the mod.
- nlgenesis

P.S. Another less important point, the tails seem to be build up from straight line segments. Is it possible to decrease the length of these segments, such that the tails are more smooth?
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Notifications
AlliedModders Donor
Join Date: Oct 2015
Old 10-24-2015 , 22:47   Re: [CSGO] Nade Tails
Reply With Quote #40

How do you manually change the alpha etc? I can't load the sm menu..
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