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[Any] Merx - A generic point system (build 34)


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necavi
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Join Date: Sep 2010
Old 06-16-2015 , 18:41   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #41

Updating your smlib includes should take care of most of those, for the ones that actually have something to do with my plugin I'll fix later. If you wanted to you could just replace every instance of 'type' with another name, that would do.
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DaftMink
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Join Date: Apr 2009
Old 06-18-2015 , 19:24   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #42

Quote:
Originally Posted by necavi View Post
Updating your smlib includes should take care of most of those, for the ones that actually have something to do with my plugin I'll fix later. If you wanted to you could just replace every instance of 'type' with another name, that would do.
Ah thanks, was grabbing the smlib from sourcemodplugins.org instead of github.

Was trying to create an NPC_Killed event for Merx so I could use it in Synergy using the code below and the l4d/tf2 events included with the plugin but got stuck when trying to parse the event.

Spoiler
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Last edited by DaftMink; 06-18-2015 at 19:37.
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necavi
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Old 06-19-2015 , 12:23   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #43

What kind of errors is it giving?
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DaftMink
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Old 06-19-2015 , 16:32   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #44

It says it can't find the event.
The plugin code I'm using is here:

Spoiler

and the event file is here:

Spoiler
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necavi
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Old 06-19-2015 , 19:46   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #45

Can you upload synergy's modevents.res file?
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DaftMink
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Old 06-19-2015 , 20:04   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #46

https://www.dropbox.com/s/m0wly7ijkl...vents.res?dl=0
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necavi
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Old 06-19-2015 , 23:15   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #47

I would try "synergy_entity_death", not "entity_death". You'll need to update your keyvalues because several of them are not correct for that event.
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DaftMink
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Old 06-20-2015 , 11:59   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #48

I want to use entity_killed as it's also compatible with Half-Life 2: Deathmatch and Obsidian Conflict, not that great a scripting, any chance you can point out and correct the bugs ?.
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necavi
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Old 06-21-2015 , 13:55   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #49

I'll look into it later, I'm not in a place I can download the synergy server right now.
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