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[SYN][DEAD] SynTools


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PsychoAngel
Junior Member
Join Date: Sep 2014
Old 09-22-2014 , 02:33   Re: [SYN] SynTools
Reply With Quote #21

Well Thankyou VEER. Not only was the original agreement you only could run the plugin as you requested it from us, but you now have distributed and Stolen the source for our plugin. I could care less what kind of license is on any Sm plugin, Have you ever seen DM? Especially in the Days of Tesla, there was no such thing as sourcecode when those plugins were out. If we distribute our plugins, we will do so on our own private host sourceless. If we are blacklisted? We will only recompile.

Furthermore, VEER, you were never authorized to distribute, our sources, nor the Plugin. From this point forward, PsychoProject will not provide you with any plugins.

Another note, our plugins were NOT compiled using the sourcemod compiler. We have our own compiler written by our own programmer and we wrote them within notepad++. As far as we are concerned, this should point us to the point of it comes down to we rely on the sourcemod core to load the plugin. We have not created the plugin using ANY sourcemod tools. If it's that bad an issue, than by all means, blacklist us, we'll write our own core if we have to as an addon for the source engine because it's rather ridiculous now.

From what it sounds like, our plugins just have to remain private now. They will run on our server and only our server.

Last edited by PsychoAngel; 09-22-2014 at 02:45.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 09-22-2014 , 02:46   Re: [SYN] SynTools
Reply With Quote #22

I'm no lawyer, but if your works still fall under what the AlliedModders LLC license covers... you will need to move your servers to a country that is not on friendly terms with the United States, as your host might be on the receiving end of DMCA takedown requests should you continue to offer compiled plugins without the source code.
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Last edited by ddhoward; 09-22-2014 at 02:49.
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PsychoAngel
Junior Member
Join Date: Sep 2014
Old 09-22-2014 , 02:54   Re: [SYN] SynTools
Reply With Quote #23

Thank you for the update ddhoward, we will nolonger provide any plugins at all, perfectly legal right?

Last edited by PsychoAngel; 09-22-2014 at 02:54.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 09-22-2014 , 03:03   Re: [SYN] SynTools
Reply With Quote #24

Yes.
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PsychoAngel
Junior Member
Join Date: Sep 2014
Old 09-22-2014 , 03:08   Re: [SYN] SynTools
Reply With Quote #25

Thank you, easy enough to deal with.
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DaftMink
Member
Join Date: Apr 2009
Old 09-22-2014 , 12:42   Re: [SYN] SynTools
Reply With Quote #26

Quote:
Originally Posted by Sarabveer View Post
Um, I didn't request anything, I just heard that you guys are giving out the old plugins. So, I asked, and yes you were, so I got it.
Quote:
Originally Posted by merriam-webster
request (noun): the act or an instance of asking for something.
Your pretty funny Veer, also kind of a butt hole though.
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DaftMink - Psycho Synergy: Moderator/Plugin Manager
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DaftMink
Member
Join Date: Apr 2009
Old 09-22-2014 , 17:30   Re: [SYN] SynTools
Reply With Quote #27

Neither hyperspawner or goto compile due to errors, so I'm kinda doubting the source code of the plugin corresponds to compiled version being distributed. This could institute a violation of the GNU Public license.

So please correct the errors and compile a plugin based on the source, or remove the plugins which fail to compile. To help here's the compilation report generated with version 1.6.2 of SourceMod showing the various problems.

Spoiler
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DaftMink - Psycho Synergy: Moderator/Plugin Manager

Last edited by DaftMink; 09-22-2014 at 17:32.
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DaftMink
Member
Join Date: Apr 2009
Old 09-23-2014 , 14:45   Re: [SYN] SynTools
Reply With Quote #28

The Obsidian Conflict one is good, but it has some major issues.
Mainly the fact that if you goto a player in a vehicle it teleports you outside the map.
Also if a player is ducking inside a vent it will teleport the player above the vent and not in it.
It will also occasionally error out due to the lack of basic client checking.
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DaftMink - Psycho Synergy: Moderator/Plugin Manager
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DaftMink
Member
Join Date: Apr 2009
Old 09-24-2014 , 16:44   Re: [SYN] SynTools
Reply With Quote #29

Domain Name: www.v33r.cf
Registered with: www.freenom.com
Abuse Email: [email protected]
Copyright Email: [email protected]

Wonder if angel is going to take your domain name as well as your repository.
You really should think a bit more Sarabveer.
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FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 10-02-2014 , 13:04   Re: [SYN] SynTools
Reply With Quote #30

HyperSpawner does not work properly. Errors thrown:

Code:
L 10/02/2014 - 17:45:21: [SM] Native "IsPlayerAlive" reported: Client 3 is not in game
L 10/02/2014 - 17:45:21: [SM] Displaying call stack trace for plugin "hyperspawn.smx":
L 10/02/2014 - 17:45:21: [SM]   [0]  Line 148, /home/groups/sourcemod/upload_tmp/phpGpfvlr.sp::TargetCheck()
L 10/02/2014 - 17:45:21: [SM]   [1]  Line 100, /home/groups/sourcemod/upload_tmp/phpGpfvlr.sp::Hyperspawn()
L 10/02/2014 - 17:45:21: [SM]   [2]  Line 68, /home/groups/sourcemod/upload_tmp/phpGpfvlr.sp::OnPlayerRunCmd()
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Last edited by FrozenHaxor; 10-02-2014 at 13:04.
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