Raised This Month: $51 Target: $400
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View Poll Results: Which of the following would you like implemented?
Boomer: Bile Feet (increased movement speed) 2 40.00%
Charger: Broken Ribs (post pummel damage) 3 60.00%
Charger: Snapped Leg (slowed down if hit during charge) 3 60.00%
Jockey: Bacterial Infection (post ride damage) 2 40.00%
Smoker: Collapsed Lung (post strangle damage) 2 40.00%
Witch: Death causes panic event 4 80.00%
Witch: Anger causes her to summon a mob 2 40.00%
Spitter: Supergirl (temp invincibility after spitting) 3 60.00%
Multiple Choice Poll. Voters: 5. You may not vote on this poll

[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)


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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-17-2010 , 19:34   Re: [L4D2] Vicious Tank Spawns V-1.3 (3/16/10)
Reply With Quote #21

@Crazytina - I'll look into disabling the Witch in Survival.

Also btw, plugin should be compiling again.
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crazytina
Member
Join Date: Jan 2010
Old 03-18-2010 , 12:09   Re: [L4D2] Vicious Tank Spawns V-1.3 (3/16/10)
Reply With Quote #22

No problem very good plugs in we do love it .. Hope you fix the witch later .. i like that part too
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 03-21-2010 , 08:41   Re: [L4D2] Vicious Tank Spawns V-1.3 (3/16/10)
Reply With Quote #23

Windows xp srcds, mm 1.8, sm 1.4.2926dev, 8vs8. I took your latest version and only deleted the lines where you print stuff in the chat, so line 96 is this one here:

Code:
SetEntDataFloat(client, laggedMovementOffset, 1.0, true); //sets the survivors speed back to normal
L 03/20/2010 - 05:006: Info (map "c5m1_waterfront") (file "errors_20100320.log")
L 03/20/2010 - 05:006: [SM] Native "SetEntDataFloat" reported: Entity 2 (2) is invalid
L 03/20/2010 - 05:006: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:006: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:006: [SM] Native "SetEntDataFloat" reported: Entity 7 (7) is invalid
L 03/20/2010 - 05:006: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:006: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:007: [SM] Native "SetEntDataFloat" reported: Entity 10 (10) is invalid
L 03/20/2010 - 05:007: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:007: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:007: [SM] Native "SetEntDataFloat" reported: Entity 4 (4) is invalid
L 03/20/2010 - 05:007: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:007: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:008: [SM] Native "SetEntDataFloat" reported: Entity 9 (9) is invalid
L 03/20/2010 - 05:008: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:008: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:008: [SM] Native "SetEntDataFloat" reported: Entity 2 (2) is invalid
L 03/20/2010 - 05:008: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:008: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:008: [SM] Native "SetEntDataFloat" reported: Entity 5 (5) is invalid
L 03/20/2010 - 05:008: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:008: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:009: [SM] Native "SetEntDataFloat" reported: Entity 3 (3) is invalid
L 03/20/2010 - 05:009: [SM] Displaying call stack trace for plugin "Vicious_Tank_Spawns.smx":
L 03/20/2010 - 05:009: [SM] [0] Line 96, Vicious_Tank_Spawns.sp::SpitSlow()
L 03/20/2010 - 05:17:53: Error log file session closed.

I also get the error with the unaltered version of yours.
Skorpion1976 is offline
Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-21-2010 , 13:59   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #24

@Skorpion - Added IsClientInGame to check before firing that part of the plugin. There shouldn't be any problems now.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 03-21-2010 , 16:08   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #25

Thanks.
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mommafish
Member
Join Date: Mar 2010
Old 03-25-2010 , 06:08   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #26

the spitter slow seems gay.. how do i reduce the spit area.. too huge
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 03-25-2010 , 14:38   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #27

simply adjust the value in the code to something you like. I donīt use 0.5 but 0.7 meaning survivors are slowed down by 30%.
Skorpion1976 is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 03-25-2010 , 14:40   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #28

@mortiegama: same error despite clientingame check.
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mommafish
Member
Join Date: Mar 2010
Old 03-25-2010 , 20:48   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #29

how do i remove the panic event from tank only? but i still want the witch spawn

Last edited by mommafish; 03-26-2010 at 22:00.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-27-2010 , 17:20   Re: [L4D2] Vicious Tank Spawns V-1.31 (3/21/10)
Reply With Quote #30

I'm going to be making some huge updates to this plugin soon. I want to add in more controllable CVars so you can customize the abilities. I also posted a poll of some ideas I had for the future of this plugin. If you like something up there vote for it, the ones with the highest amount will be implemented first. You can vote for more than one.
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