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[TF2] PropHunt 1.93


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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 07-14-2013 , 18:49   Re: [TF2] PropHunt 1.93
Reply With Quote #1071

Well i just played a couple of rounds, seems fine on my end here. Have not seen strange issues.
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sheng
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Join Date: Jan 2013
Old 07-15-2013 , 00:14   Re: [TF2] PropHunt 1.93
Reply With Quote #1072

Quote:
Originally Posted by snelvuur View Post
Well i just played a couple of rounds, seems fine on my end here. Have not seen strange issues.
yes yes, I already know that its my server -_-
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 07-15-2013 , 00:46   Re: [TF2] PropHunt 1.93
Reply With Quote #1073

Not sure if it's been mentioned, but for anyone running a PH server it would be a good idea to protect r_staticpropinfo with SMAC
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snelvuur
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Location: Netherlands
Old 07-15-2013 , 17:12   Re: [TF2] PropHunt 1.93
Reply With Quote #1074

What can they do if they want to be bad?

Btw, is that the "smac_addcvar r_staticpropinfo" one?
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Darkimmortal
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Join Date: Aug 2008
Old 07-15-2013 , 18:27   Re: [TF2] PropHunt 1.93
Reply With Quote #1075

Quote:
Originally Posted by snelvuur View Post
What can they do if they want to be bad?

Btw, is that the "smac_addcvar r_staticpropinfo" one?
It shows the filename above all static props, so the props without text are players

And something like that yeah, I'm not sure on the syntax
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lyric
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Join Date: Sep 2012
Old 07-15-2013 , 19:08   Re: [TF2] PropHunt 1.93
Reply With Quote #1076

people still play prophunt?
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 07-15-2013 , 19:14   Re: [TF2] PropHunt 1.93
Reply With Quote #1077

Quote:
Originally Posted by lyric View Post
people still play prophunt?
It's a nice change of pace mode. Like jump maps, vsh, etc.
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lyric
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Join Date: Sep 2012
Old 07-16-2013 , 09:20   Re: [TF2] PropHunt 1.93
Reply With Quote #1078

Quote:
Originally Posted by serpentine View Post
It's a nice change of pace mode. Like jump maps, vsh, etc.
yeah i know we loved prophunt but other people got bored with it faster than huntsman hell. and huntsman hell is only fun to new players for about 3 deaths then they rage quit. we would like to play some prophunt but not sure where the good servers are
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-16-2013 , 09:44   Re: [TF2] PropHunt 1.93
Reply With Quote #1079

Well, my Prop Hunt test server is still running at tf2.rbemrose.com:27015. It's running a version with all my latest checked in changes to my prop hunt code repo (which is why it's numbered 2.08 and not 2.07).

In fact, I need to go see if there were any errors in the error log to fix before 2.08 out.

Speaking of changes, ph_watermill may need its time increased as props appear to have a slight advantage at the moment, at least according to play testing.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 07-17-2013 , 20:49   Re: [TF2] PropHunt 1.93
Reply With Quote #1080

Whilst looking through the code, I noticed this bit of commented-out code. What is this for, and why does it look like something coded in to prevent the plugin from working on certain servers?

PHP Code:
public APLRes:AskPluginLoad2(Handle:myselfbool:lateString:error[], err_max)
{
    
decl String:hostname[255], String:ip[32], String:port[8]; //, String:map[92];
    
GetConVarString(FindConVar("hostname"), hostnamesizeof(hostname));
    
GetConVarString(FindConVar("ip"), ipsizeof(ip));
    
GetConVarString(FindConVar("hostport"), portsizeof(port));

    if(
StrContains(hostname"GamingMasters.co.uk"false) != -1)
    {
        if(
StrContains(hostname"PropHunt"false) == -&& StrContains(hostname"Arena"false) == -&& StrContains(hostname"Dark"false) == -&&
                
StrContains(ip"8.9.4.169"false) == -1)
        return 
APLRes_SilentFailure;
    }
    return 
APLRes_Success;

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