Raised This Month: $12 Target: $400
 3% 

GoreX - [UPDATE: 01/13/2012]


Post New Thread Reply   
 
Thread Tools Display Modes
HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 12-30-2011 , 07:53   Re: GoreX - [UPDATE: 12/29/2011]
Reply With Quote #11

Quote:
Originally Posted by homerjsimpson View Post
Works perfectly with TF2 !! CSS too ...

Great job iGenius

Yes on CS:S to Thx for this Plugin.


Smal question:

I used before v1.0.8 with this settings:

Code:
gorex_amount "7"
gorex_gib "1"
gorex_hgib "1"
gorex_ignite "1"
gorex_rib "24"
gorex_scapula "2"
gorex_spine "1"
Now i need to create the same effec's with 1.1.0.
I have not managed to produce the same effects :-(

I dount have access the v1.0.8 Source. :-(
Can someone help me to find out the same settings on 1.1.0?
__________________



Sorry for my very bad english
Greetings HSFighter

Last edited by HSFighter; 12-30-2011 at 07:56.
HSFighter is offline
Send a message via ICQ to HSFighter
Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 01-15-2012 , 02:26   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #12

Works (sorta) on Nuclear Dawn too, cept I think the settings will need adjusting (not tested fully yet just a quick look to see if it worked). As you see like this giant dome of expanding red appear for every hit. As it expands it looks like love hearts or something, lol.

Gonna fiddle with the settings now to see if can get it working right, :-)

EDIT: Yup setting gorex_spray_effects to 0 stopped the expanding red dome, so least its known its to do with the spray effects. Is there any other setting or settings to change that'll let ND work with the spray effects but not have it as a giant red dome?

Last edited by Calystos; 01-15-2012 at 02:34.
Calystos is offline
Send a message via ICQ to Calystos Send a message via AIM to Calystos Send a message via MSN to Calystos Send a message via Yahoo to Calystos Send a message via Skype™ to Calystos
iGENIUS
Member
Join Date: Nov 2011
Old 01-20-2012 , 12:03   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #13

Quote:
Originally Posted by Calystos View Post
Works (sorta) on Nuclear Dawn too, cept I think the settings will need adjusting (not tested fully yet just a quick look to see if it worked). As you see like this giant dome of expanding red appear for every hit. As it expands it looks like love hearts or something, lol.

Gonna fiddle with the settings now to see if can get it working right, :-)

EDIT: Yup setting gorex_spray_effects to 0 stopped the expanding red dome, so least its known its to do with the spray effects. Is there any other setting or settings to change that'll let ND work with the spray effects but not have it as a giant red dome?
Not sure about what do you mean when you talk about this "red dome". If I'm not mistaken you don't want anything but the squirt to be displayed, right? If so, it's just a matter of adjust the spawnflags from the blood entity.
iGENIUS is offline
zeroibis
Veteran Member
Join Date: Jun 2007
Old 01-21-2012 , 16:11   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #14

I can see how there is a problem with having delayed blood but what is the problem with using the particle system?
__________________
zeroibis is offline
Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 01-21-2012 , 17:14   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #15

Quote:
Originally Posted by iGENIUS View Post
Not sure about what do you mean when you talk about this "red dome". If I'm not mistaken you don't want anything but the squirt to be displayed, right? If so, it's just a matter of adjust the spawnflags from the blood entity.
Hard to explain really, will see about getting a screenshot of it tomorrow. Cos it really is just that, a big red dome expanding out, lol. Must be some sorta glitch in ND cos ND's got a lot of bugs an problems.

Worked fine on our other servers, just not in ND.
Calystos is offline
Send a message via ICQ to Calystos Send a message via AIM to Calystos Send a message via MSN to Calystos Send a message via Yahoo to Calystos Send a message via Skype™ to Calystos
Lord_Rofl
Senior Member
Join Date: Aug 2006
Location: Bad Pyrmont, Germany
Old 02-06-2012 , 09:19   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #16

great Plugin, but with an Headshot the head exlode into two headgibs

my config says: gorex_count_head "1"

and i want the deagle to gib on every hitgroup. my settings
gorex_gib_weapons "hegrenade;frag_;riflegren_;bazooka;pschreck; deagle"
no space between ; and deagle!

this is instagib so every hit is deadly and i want to gib every time someone hits a enemy

Last edited by Lord_Rofl; 02-06-2012 at 09:21.
Lord_Rofl is offline
iGENIUS
Member
Join Date: Nov 2011
Old 02-29-2012 , 13:16   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #17

Quote:
Originally Posted by zeroibis View Post
I can see how there is a problem with having delayed blood but what is the problem with using the particle system?
despite the fact it's ugly and looks like piss, when you use particles you're limited to a certain game (strict to this case because the other plugin uses css only particles).

Quote:
Originally Posted by Calystos View Post
Hard to explain really, will see about getting a screenshot of it tomorrow. Cos it really is just that, a big red dome expanding out, lol. Must be some sorta glitch in ND cos ND's got a lot of bugs an problems.

Worked fine on our other servers, just not in ND.
alright, pm me the screenshot.

Quote:
Originally Posted by Lord_Rofl View Post
great Plugin, but with an Headshot the head exlode into two headgibs

my config says: gorex_count_head "1"

and i want the deagle to gib on every hitgroup. my settings
gorex_gib_weapons "hegrenade;frag_;riflegren_;bazooka;pschreck; deagle"
no space between ; and deagle!

this is instagib so every hit is deadly and i want to gib every time someone hits a enemy
are you sure the previous (old) self-generated config file ain't overwriting your current settings?

as of now, i can't reproduce the gib issue because my css account is sadly gone. seems pretty weird anyway, last time i've added a debug message to make sure everything were working as desired.

Last edited by iGENIUS; 02-29-2012 at 13:23.
iGENIUS is offline
ulx
SourceMod Donor
Join Date: Sep 2006
Old 03-02-2012 , 11:20   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #18

first of all: cool plugin, thanks for that!

second: I can confirm that headshot issue (two skulls appear instead of one). I don't know if it is the same on a grenade kill/explosion.

third: can you make it to gib all near players on a C4 explosion (CS:S), too? that would be great - thanks a lot!
__________________
ulx is offline
ulx
SourceMod Donor
Join Date: Sep 2006
Old 03-02-2012 , 11:33   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #19

Quote:
Originally Posted by ulx View Post

second: I can confirm that headshot issue (two skulls appear instead of one). I don't know if it is the same on a grenade kill/explosion.
well, it seems that it does the same on a grenade kill/explosion ... maybe we can fix it in the source code for ourself? if so, where?
__________________
ulx is offline
davidov
Member
Join Date: Oct 2011
Old 03-08-2012 , 13:33   Re: GoreX - [UPDATE: 01/13/2012]
Reply With Quote #20

Quote:
Originally Posted by ulx View Post
I can confirm that headshot issue (two skulls appear instead of one).
+1
davidov is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode