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[L4D & L4D2] Missile System


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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 11-24-2011 , 14:21   Re: [L4D & L4D2] Missile System
Reply With Quote #51

wonderful update, no more crashes, smooth flying, cool blue "jetstream" . thank you very much!
I only recognized 1 little glitch, I shoot few zombies and get 1 missile, although I would have to kill 60 zombies for 1 missile. We play this on 11vs11

Last edited by Skorpion1976; 11-24-2011 at 14:22.
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hg0827
Junior Member
Join Date: Nov 2010
Old 02-10-2012 , 07:10   Re: [L4D & L4D2] Missile System
Reply With Quote #52

謝謝你的好插件,可否請你也增加是否僅admin或所有玩家可以使用之cvar,是否增加可修改 初始飛彈數量之cvar(目前初始數量為1),不甚感激,謝謝

Last edited by hg0827; 03-08-2012 at 22:21.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 12-23-2013 , 14:29   Re: [L4D & L4D2] Missile System
Reply With Quote #53

Latest steam update broke this plugin. One of my favourite plugins too
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Last edited by Munch; 12-23-2013 at 14:33.
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 12-28-2013 , 06:35   Re: [L4D & L4D2] Missile System
Reply With Quote #54

Hi Munch! What problems/errors did you get on what server (os, slots, gamemode)? I copied the contents from my 9vs9 server to my local harddrive and started the plugin. I was the only survivor player + 8 bots. It worked fine. I would like to put it on the public server again but if there is some severe problem, that wouldn´t be a good idea of course

I run a windows server, L4DToolZ (1.0.0.9h).
SourceMod Version: 1.6.0-dev+3958
Metamod:Source version 1.10.0-dev / Build ID: 849:43df9a463b6e-dev
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 12-28-2013 , 13:36   Re: [L4D & L4D2] Missile System
Reply With Quote #55

Unfortunately I deleted sourcemods logs so cant give you the specific error. It was possibly a local issue and not a general failure.
As I also reinstalled Sourcemod and plugins on the 27th Dec, I can say it is now working on on my server (connect 109.70.149.158:27030 if you want to test)

Now, if the Explosive Cars gets fixed I'll be a happy bunny.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 12-31-2013 , 04:14   Re: [L4D & L4D2] Missile System
Reply With Quote #56

thanks for info! regarding exploding cars: I use [L4D2] Explosive Cars" (1.0.1e) by honorcode23 That works fine. You shoot them, or tank throws them and after some time they explode.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 04-22-2014 , 13:22   Re: [L4D & L4D2] Missile System
Reply With Quote #57

Its a real shame this plugin uses the same key combo's to fire the weapons your other plugin Dangerous Weapon

DOH...what to choose what to choose

Missile (E+Fire)
Tracking Missile (E+Duck+Fire)

OR

Mini Cannon: (E+Fire)
Electromagnetic Cannon: (Duck+E+Fire)
Flamethrower (Walk+E+Fire)

A case of pick up the dropped ammo and loose the missile system or leave them on the ground and use the missiles
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Last edited by Munch; 04-22-2014 at 13:31.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-22-2017 , 04:56   Re: [L4D & L4D2] Missile System
Reply With Quote #58

Anyone can fix the error code for this plugin? SP edit error.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-13-2018 , 09:04   Re: [L4D & L4D2] Missile System
Reply With Quote #59

If someone with knowledge to fix this, would be very cool. One of my favorite plugins, but has shows errors like this now. Some missiles stand in the air.

L 01/11/2018 - 11:462: [SM] Blaming: missile_l4d.smx
L 01/11/2018 - 11:462: [SM] Call stack trace:
L 01/11/2018 - 11:462: [SM] [0] GetEntPropVector
L 01/11/2018 - 11:462: [SM] [1] Line 662, /home/groups/sourcemod/upload_tmp/phpbBTS3o.sp::TraceMissile
L 01/11/2018 - 11:462: [SM] [2] Line 644, /home/groups/sourcemod/upload_tmp/phpbBTS3o.sp::ThinkMissile
L 01/11/2018 - 11:462: [SM] Exception reported: Entity 532 (532) is invalid
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-13-2018 , 17:18   Re: [L4D & L4D2] Missile System
Reply With Quote #60

Quote:
Originally Posted by Mi.Cura View Post
If someone with knowledge to fix this, would be very cool. One of my favorite plugins, but has shows errors like this now. Some missiles stand in the air.

L 01/11/2018 - 11:462: [SM] Blaming: missile_l4d.smx
L 01/11/2018 - 11:462: [SM] Call stack trace:
L 01/11/2018 - 11:462: [SM] [0] GetEntPropVector
L 01/11/2018 - 11:462: [SM] [1] Line 662, /home/groups/sourcemod/upload_tmp/phpbBTS3o.sp::TraceMissile
L 01/11/2018 - 11:462: [SM] [2] Line 644, /home/groups/sourcemod/upload_tmp/phpbBTS3o.sp::ThinkMissile
L 01/11/2018 - 11:462: [SM] Exception reported: Entity 532 (532) is invalid
Untested.
Attached Files
File Type: sp Get Plugin or Get Source (missile_l4d.sp - 319 views - 47.8 KB)
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