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Signature Request Thread


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your-name-here
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Join Date: May 2007
Old 10-01-2008 , 14:12   Signature Request Thread
Reply With Quote #1

I've become quite adept at sigscanning. If anyone needs a signature for CS:S, you can request it here , and I will try to find it for you. I can also do TF2 but I will need to get the updated .dll and .so file.


Fire away
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raydan
Senior Member
Join Date: Aug 2006
Old 10-01-2008 , 22:42   Re: Signature Request Thread
Reply With Quote #2

can you sacn css zombie mod 2.0 signature?
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your-name-here
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Join Date: May 2007
Old 10-01-2008 , 22:57   Re: Signature Request Thread
Reply With Quote #3

Quote:
Originally Posted by raydan View Post
can you sacn css zombie mod 2.0 signature?
Hmm, good question. I probably could, but what do you need to do? Turn someone into a zombie?
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raydan
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Join Date: Aug 2006
Old 10-01-2008 , 23:18   Re: Signature Request Thread
Reply With Quote #4

Quote:
Originally Posted by your-name-here View Post
Hmm, good question. I probably could, but what do you need to do? Turn someone into a zombie?

1. trun someone to zombie
2. check player is zombie or not.
3. change player move speed
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your-name-here
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Join Date: May 2007
Old 10-02-2008 , 08:17   Re: Signature Request Thread
Reply With Quote #5

Quote:
Originally Posted by raydan View Post
1. trun someone to zombie
2. check player is zombie or not.
3. change player move speed
I think you misunderstood my intentions. I can find signatures for quite a few functions in the server.dll and server_i486.dll files of CSS and (probably TF2).

I will try to get you signatures for zombiemod, but something tells me that the signatures aren't going to work.

Last edited by your-name-here; 10-02-2008 at 08:49.
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Tryclyde
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Join Date: Sep 2008
Old 10-03-2008 , 00:25   Re: Signature Request Thread
Reply With Quote #6

Well I'm slowly writing things for tf2, learning as I go, I'd like to know how to get the player_death and teleport functions as a start. I'm sure I can do this too, if you have the time maybe you could explain how to write a sigscan function after you have the address, mask, etc., that's what I'm confused about.
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your-name-here
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Join Date: May 2007
Old 10-03-2008 , 16:44   Re: Signature Request Thread
Reply With Quote #7

Quote:
Originally Posted by Tryclyde View Post
Well I'm slowly writing things for tf2, learning as I go, I'd like to know how to get the player_death and teleport functions as a start.
player_death is an event which can be captured using IGameEventManager.

Teleport is actually a virtual function which you can use the vtable for but the offsets are liable to change very quickly. So yes, I will grab you a signature for that


Quote:
Originally Posted by Tryclyde View Post
I'm sure I can do this too, if you have the time maybe you could explain how to write a sigscan function after you have the address, mask, etc., that's what I'm confused about.
I'm writing up a nice long tutorial with pictures that explains this, albeit I've had a crazy week so I haven't gotten too much done on it.

If you are using C++, you do not need a mask. Use BAILOPAN's signature scanner from CSS: DM (search for it ).
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Tryclyde
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Join Date: Sep 2008
Old 10-03-2008 , 21:36   Re: Signature Request Thread
Reply With Quote #8

Please let me know as soon as you finish, in the mean time I'll play around with BAILOPAN's sigscanner and find out how to use the event manager.
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robot
Junior Member
Join Date: Oct 2005
Old 10-04-2008 , 11:03   Re: Signature Request Thread
Reply With Quote #9

Well, since you are offering...

I need a new sig for CCSPlayer::SwitchTeam

Any chance you could help?

TIA

robot
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your-name-here
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Join Date: May 2007
Old 10-04-2008 , 12:29   Re: Signature Request Thread
Reply With Quote #10

Quote:
Originally Posted by Tryclyde View Post
Please let me know as soon as you finish, in the mean time I'll play around with BAILOPAN's sigscanner and find out how to use the event manager.
Sure no problem.

Quote:
Originally Posted by robot
Well, since you are offering...

I need a new sig for CCSPlayer::SwitchTeam

Any chance you could help?

TIA

robot
EDIT: Here you are:

The Signature:
Code:
\x2A\x2A\x2A\x56\x57\x8B\x7C\x24\x1C\x57\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\xC0\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A
Length: 33
Calling Convention: __thiscall
Prototype:
Code:
CCSPlayer::SwitchTeam(int iTeamIndex)

Last edited by your-name-here; 10-04-2008 at 12:55.
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