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SendProxy Manager

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Join Date: Mar 2017
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Old 01-31-2018 , 11:34   Re: SendProxy Manager
Reply With Quote #331

I modified Benoists fork so that it builds on CS:GO SDK and also filled out the PackageScript so that it's easy to build and use.

Source can be found here: https://github.com/SlidyBat/sendproxy
Also attached some builds using sm 1.8 and mms 1.10

I tested it out briefly and it seemed to work fine, but let me know if there are any issues.
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File Type: zip addons.zip (593.7 KB, 131 views)
hmmmmm is offline
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Join Date: Dec 2011
Location: Israel
Old 02-17-2018 , 08:52   Re: SendProxy Manager
Reply With Quote #332

If anyone ever picks up the development of SendProxy Manager again, a feature I'd personally love to see would be to modify tables per-player, i.e.:
public void OnClientPutInServer(int client)
	SendProxy_HookEx(client, "m_iHealth", Prop_Int, SendProxy_Callback);

// entity - the entity whose props are networked to others
// client - the client who receives the proxied, networked props
public Action SendProxy_Callback(int entity, int client, const char[] PropName, int &iValue, int element)
	if(IsClientInGame(client) && GetClientTeam(entity) != GetClientTeam(client))
		iValue = 0;

		return Plugin_Changed;

	return Plugin_Continue;
The expected result of this would be to eliminate the HP information showed in ESP cheats - but only to the other team.
Such functionality can allow a revolution in server-sided anti-cheats. From the top of my head, it could be used to: block wallhacks, mess up triggerbots/aimbots, make anti-aim cheats ineffective and even render spectator list cheats useless. I'm sure there's much more that could happen if the extension gets this functionality.
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Last edited by shavit; 02-17-2018 at 08:52.
shavit is offline
Join Date: Mar 2010
Old 02-18-2018 , 15:54   Re: SendProxy Manager
Reply With Quote #333

Wouldn't it also need a ton of server resources to fake a vale to each individual?
Mitchell is offline
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Join Date: Mar 2017
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Old 02-18-2018 , 19:23   Re: SendProxy Manager
Reply With Quote #334

Yea I've looked through how it works, and I don't think there is any easy way to do this, at least not with the same method the extension currently uses.
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