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[L4D] Nobody left behind!


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triggerman
Senior Member
Join Date: Jun 2009
Old 07-15-2009 , 18:03   Re: [L4D] Nobody left behind!
Reply With Quote #11

Quote:
Originally Posted by Acid07 View Post
wouldnt that mess up the close door system that triggers the next level?
iv tried it and it actually just causes the game to crash. i just used ent_remove but i doubt stripper would be any different.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-16-2009 , 07:28   Re: [L4D] Nobody left behind!
Reply With Quote #12

Quote:
Originally Posted by Acid07 View Post
wouldnt that mess up the close door system that triggers the next level?
Actually, not. I removed doors with leftfortdead plugin (similar to barricade mod) and as long as all alive survivors are inside (and without infected inside), the round will end. That mean that doors isnt what trigger round end event.
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Acid07
Member
Join Date: May 2009
Old 07-16-2009 , 12:50   Re: [L4D] Nobody left behind!
Reply With Quote #13

dont they have to be closed?... :S odd i thought they did... anyway im sure thered be a fix via sourcemod or somthing...
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olj
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Join Date: Jun 2009
Old 07-16-2009 , 18:37   Re: [L4D] Nobody left behind!
Reply With Quote #14

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Originally Posted by Acid07 View Post
dont they have to be closed?... :S odd i thought they did... anyway im sure thered be a fix via sourcemod or somthing...
It seems they dont have to be closed for round to end. It never crashed my game , but other ppl can have other experience with this.
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