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[ANY] Map Translator (Multilingual map texts)


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MsDysphie
AlliedModders Donor
Join Date: Dec 2017
Old 11-06-2022 , 16:07   Re: [NMRiH] Map Translator (v0.3.8) [05-Jul-22]
Reply With Quote #21

Quote:
Originally Posted by phoenix0001 View Post
After server update 1.13

Map nmo_ asylum

There is a problem with the data read
Not an error, that is the actual objective text. They're official translation tokens used by the game
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Last edited by MsDysphie; 11-06-2022 at 16:12.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 02-04-2024 , 10:58   Re: [ANY] Map Translator (Multilingual map texts)
Reply With Quote #22

L 02/04/2024 - 237:46: [map-translator.smx] Outdated gamedata for "CPointMessageMultiplayer::SendMessage". Optimizations and runtime learning of 'point_message_multiplayer' is disabled.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 02-16-2024 , 12:32   Re: [ANY] Map Translator (Multilingual map texts)
Reply With Quote #23

A problem has been discovered that the translated map data written often experiences random loss

For example, this is translated data
Default generation order

PHP Code:
"Phrases"
{
    
"9e841711f4b709f84c910d2261eba685"
    
{
        
"en"        "hello"
        "chi"        "你好"
        "ru"        "Здравствыйте"
    
}
    
"df99568e3b6422df544628e809d47b69"
    
{
        
"en"        "goodbye"
        "chi"        "再见"
        "ru"        "Пока"
    
}
    
"df99568e3b6422df50dr10g1eg0grer0"
    
{
        
"en"        "Baconic"
        "chi"        "培根"
        "ru"        "Бекон"
    
}


Default generation order
Their order will automatically change, and every time they change, they will lose all translations and become the default language

PHP Code:
"Phrases"
{
    
"df99568e3b6422df50dr10g1eg0grer0"
    
{
        
"en"        "Baconic"
        "chi"        "Baconic"
        "ru"        "Baconic"
    
}
    
"df99568e3b6422df544628e809d47b69"
    
{
        
"en"        "goodbye"
        "chi"        "goodbye"
        "ru"        "goodbye"
    
}
    
"9e841711f4b709f84c910d2261eba685"
    
{
        
"en"        "hello"
        "chi"        "hello"
        "ru"        "hello"
    
}

Since MD5 is available, even if their order changes, they should not lose data and become initial data

Every once in a while, check the data one by one to see which data is lost, and then translate it again

Can you fix this bug?

game:No More Room in Hell
__________________
I like this BBS sharing of spirit

I come from China, my English is poor

Last edited by phoenix0001; 02-16-2024 at 12:45.
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norbee.16
Member
Join Date: Sep 2012
Location: Hungary
Old 03-14-2024 , 08:24   Re: [NMRiH] Map Translator (v0.3.8) [05-Jul-22]
Reply With Quote #24

Quote:
Originally Posted by MsDysphie View Post
Not an error, that is the actual objective text. They're official translation tokens used by the game
Can't you turn this off? The English/Hungarian language is only set and it is written in the same way as the other person, but the translation is also English for the Hungarian language. I see that it is possible to rewrite manually to find which line and which translation would be an eternal reality within the game. Or do type in order?
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