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Bugblatter Monster (SniperBeamer)


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RingofFire
Junior Member
Join Date: Mar 2005
Old 06-28-2005 , 22:33  
Reply With Quote #211

alright, Ive tried using this mod in firearms and dod

it works perfectly except for one thing


it always fails to precache hgibs.mdl so whenever you kill a grunt the server crashes.

is there anyway I can fix this?
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RingofFire
Junior Member
Join Date: Mar 2005
Old 06-28-2005 , 22:41  
Reply With Quote #212

SV_StartSound: common/bodysplat.wav not precached (0)
Host_Error: no precache: models/hgibs.mdl

Dropped STURMGIEST from server
Reason: Server shutting down
FATAL ERROR (shutting down): Host_Error: no precache: models/hgibs.mdl


ah I see the AMX precache mod, thatll do the trick

finally, grunts in firearms!(will make it alot more interesting...)
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Zerotech
Junior Member
Join Date: Aug 2005
Location: Melbourne, Australia
Old 08-23-2005 , 10:45  
Reply With Quote #213

Hi I've tried using your plugin, it works.

But I've encountered a few bugs that you might want to investigate.

1.On Natural Selection MOD, the HUD Text says Monster 0 kills > PlayerName but the player doesn't actually die. (BUG)

2.When you set teamattack to 1or2 the monsters attack you when you've already assigned to attack the opposition. (BUG)

3.Will there be navigation points so that the monsters don't have to stay at given point. I am creating a custom map for Natural Selection but I would appreciate it if you can however find coding that will allow the monsters to navigate wherever the user decides. (Suggestion).

4.For some reason in Natural Selection Mod the monsters cannot be killed by any Marines or Alien attacks, the only way they can die is to forcefully kill themselves (suicide). (BUG).

That's all I like to ask at this time.
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nanbread
New Member
Join Date: Oct 2005
Old 10-16-2005 , 20:06  
Reply With Quote #214

I've got a quick question. This was mentioned earlier but no one provided a solution.

When I enable monster mania, monsters come out in pairs, however they spawn on top of each other so they are essentially stuck there. Is there any way to fix this? Fixed this by changing the source

Oh yeah, and why does Monster Mania randomly stop spawning monsters? :S
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mackaveli
Junior Member
Join Date: Jun 2005
Location: N.C.
Old 10-25-2005 , 16:20  
Reply With Quote #215

hi
is there a way to spawn nonsters via the console?
the only way it works is if i use HLSW and enter the command thru there

roger
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Nightmo
New Member
Join Date: Dec 2005
Old 12-21-2005 , 18:25  
Reply With Quote #216

hey nightmo here i've been working on this trying to get it to work on my server with no avail...
win32 addons/monster/dlls/monster_mm.dll
is in my plugins.ini in metamod
plugin_blatt_monster.amxx
is in my plugins.ini in amxmodx/config

everything says its running but i can spawn monsters with
bbmonster_spawn snark nightmo

yes it is precached and the spawn thing sorta works with one person but when another person joins its gone

windows dedicated server
thx for you help in advanced

*edit* i found the problem the spaces in the players name sorry i shall look back to find the problem
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PettZon^
New Member
Join Date: Dec 2005
Old 12-26-2005 , 20:04  
Reply With Quote #217

hi! i have looked thru this topic 3 times and still i don't know how to respawn monsters after every round whitout commands
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tron420
Senior Member
Join Date: Oct 2006
Old 05-24-2007 , 21:31   Re: Bugblatter Monster (SniperBeamer)
Reply With Quote #218

i can add monsters via precache and spawns cfg etc but w/e someone else enters the server they dont apear anymore..
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SwiFtStRiDeR
Member
Join Date: Jan 2008
Location: Los Angeles, California,
Old 02-13-2008 , 20:14   Re: Bugblatter Monster (SniperBeamer)
Reply With Quote #219

Could you add the number of monsters you want to spawn on that player in the command please?
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Slim-T
Junior Member
Join Date: Jun 2008
Old 06-12-2008 , 11:47   Re: Bugblatter Monster (SniperBeamer)
Reply With Quote #220

can someone make this for amx mod X ? would realy pushiate that
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